Paulo A. Pagliosa

Orcid: 0000-0002-2772-0767

According to our database1, Paulo A. Pagliosa authored at least 30 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
RBF liquids: an adaptive PIC solver using RBF-FD.
ACM Trans. Graph., 2020

2019
Boundary particle resampling for surface reconstruction in liquid animation.
Comput. Graph., 2019

2018
A user-friendly interactive framework for unsteady fluid flow segmentation and visualization.
J. Vis., 2018

2017
Is Even Data Analysis Ready Today?
Int. J. Unconv. Comput., 2017

Least-Squares Morphing of Dynamic Meshes.
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017

TSViz: a data stream architecture to online collect, analyze, and visualize tweets.
Proceedings of the Symposium on Applied Computing, 2017

Analyzing the Public Opinion on the Brazilian Political and Corruption Issues.
Proceedings of the 2017 Brazilian Conference on Intelligent Systems, 2017

2016
Boundary Detection in Particle-based Fluids.
Comput. Graph. Forum, 2016

Understanding Attribute Variability in Multidimensional Projections.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

Partial Similarity of 3D Shapes Using Cross Recurrence Plot.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

2015
Neighborhood grid: A novel data structure for fluids animation with GPU computing.
J. Parallel Distributed Comput., 2015

Projection inspector: Assessment and synthesis of multidimensional projections.
Neurocomputing, 2015

Particle-based fluids for viscous jet buckling.
Comput. Graph., 2015

Exploratory Segmentation of Vector Fields Using Multidimensional Projection.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

Linea: Building Timelines from Unstructured Text.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
Similarity Preserving Snippet-Based Visualization of Web Search Results.
IEEE Trans. Vis. Comput. Graph., 2014

SPH Fluids for Viscous Jet Buckling.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Linea: Tailoring timelines by visual exploration of temporal text.
Proceedings of the 9th IEEE Conference on Visual Analytics Science and Technology, 2014

2013
MIST: Multiscale Information and Summaries of Texts.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013

2012
Colorization by Multidimensional Projection.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Two-Way Real Time Fluid Simulation Using a Heterogeneous Multicore CPU and GPU Architecture.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011

2010
Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009

2008
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Comput. Entertain., 2008

A new physics engine with automatic process distribution between CPU-GPU.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

2007
Parallel processing between GPU and CPU: Concepts in a game architecture.
Proceedings of the 4th International Conference on Computer Graphics, 2007

1998
Um sistema de modelagem estrutural orientado a objetos.
PhD thesis, 1998


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