Peter Grogono

Affiliations:
  • Concordia University, Montreal, Canada


According to our database1, Peter Grogono authored at least 76 papers between 1973 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Mutation operators for Genetic Programming using Monte Carlo Tree Search.
Appl. Soft Comput., 2020

Dataflow VFX Programming and Processing for Artists and OpenISS.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Dataflow programming and processing for artists and beyond.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Expansion: A Novel Mutation Operator for Genetic Programming.
Proceedings of the 10th International Joint Conference on Computational Intelligence, 2018

2017
A Categorical Approach to Verifying Concurrency Between Design and Implementation.
J. Ubiquitous Syst. Pervasive Networks, 2017

Hands-on: rapid interactive application prototyping for media arts and stage performance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Exploring Relationships between Syntax and Semantics of a Process-Oriented Language by Category Theory.
Proceedings of the 8th International Conference on Ambient Systems, 2017

2016
Hands-on: rapid interactive application prototyping for media arts and stage production.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

Using Failures and Category Theory to Verify Process Communications between Design and Implementation of Concurrent Systems.
Proceedings of the 7th International Conference on Ambient Systems, 2016

2015
Rapid interactive real-time application prototyping for media arts and stage performance.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization.
Proceedings of the SIGGRAPH Asia 2015 Art Papers, Kobe, Japan, November 2-6, 2015, 2015

Using Category Theory to Verify Implementation Against Design in Concurrent Systems.
Proceedings of the 6th International Conference on Ambient Systems, 2015

2014
Demo hour.
Interactions, 2014

On a non-web-based multimodal interactive documentary production.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Illimitable Space System as a multimodal interactive artists' toolbox for real-time performance.
Proceedings of the SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, 2014

Innovative medical applications and beyond of 3D techniques in a responsive virtual reality lab: experience report.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

A brief technical note on haptic jellyfish with falcon and openGL.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using Category Theory and Data Flow Analysis for Modeling and Verifying Properties of Communications in the Process-Oriented Language Erasmus.
Proceedings of the International C* Conference on Computer Science & Software Engineering, 2014

2013
Managing Corrective Actions to Closure in Open Source Software Test Process.
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013

CodeMonkey; a GUI Driven Platform for Swift Synthesis of Evolutionary Algorithms in Java.
Proceedings of the Applications of Evolutionary Computation - 16th European Conference, 2013

Implementing generalized alternative construct for erasmus language.
Proceedings of the CBSE'13, 2013

Static analysis of concurrent programs by adapted vector clock.
Proceedings of the International C* Conference on Computer Science & Software Engineering, 2013

2012
A Conceptual Framework for Open Source Software Test Process.
Proceedings of the 36th Annual IEEE Computer Software and Applications Conference Workshops, 2012

Real-time modeling and physical-based animation of a jellyfish from softbody in OpenGL.
Proceedings of the Fifth International C* Conference on Computer Science & Software Engineering, 2012

2011
A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Bi-Objective Multipopulation Genetic Algorithm for Multimodal Function Optimization.
IEEE Trans. Evol. Comput., 2010

Deriving software engineering requirements specification for computer graphics simulation systems through a case study.
Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), 2010

A fair protocol for non-deterministic message passing.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2010

2009
A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

An Approach of Real-Time Team Behavior Control in Games.
Proceedings of the ICTAI 2009, 2009

Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
Proceedings of the GRAPP 2009, 2009

Teaching Physical Based Animation via OpenGL Slides.
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009

Designing an interactive OpenGL slide-based presentation of the softbody simulation system for teaching and learning of computer graphics techniques.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

Application of advanced rendering and animation techniques for 3D games to softbody modeling and animation.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2009

A Procedural Planning System for Goal Oriented Agents in Games.
Proceedings of the Advances in Artificial Intelligence, 2009

2008
Separating Program Semantics from Deployment.
Proceedings of the ICSOFT 2008, 2008

Modular Concurrency - A New Approach to Manageable Software.
Proceedings of the ICSOFT 2008, 2008

The procedural planning system used in the agent architecture of games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

An LOD Control Interface for an OpenGL-based Softbody Simulation Framework.
Proceedings of the Innovations and Advances in Computer Sciences and Engineering, 2008

A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008

Concurrent software engineering: preparing for paradigm shift.
Proceedings of the Canadian Conference on Computer Science & Software Engineering, 2008

2007
The Evolution of Structural Design Through Artificial Embryogeny.
Proceedings of the First IEEE Symposium on Artificial Life, 2007

Environment as a spatial constraint on the growth of structural form.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

2005
A multi-population genetic algorithm for robust and fast ellipse detection.
Pattern Anal. Appl., 2005

Toward JLucid, Lucid with Embedded Java Functions in the GIPSY.
Proceedings of The 2005 International Conference on Programming Languages and Compilers, 2005

BMPGA: a bi-objective multi-population genetic algorithm for multi-modal function optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005

2004
Towards a framework for the general intensional programming compiler in the GIPSY.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004

Using a Genetic Algorithm and Formal Concept Analysis to Generate Branch Coverage Test Data Automatically.
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004

Fast Robust GA-Based Ellipse Detection.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

Bluenome: A Novel Developmental Model of Artificial Morphogenesis.
Proceedings of the Genetic and Evolutionary Computation, 2004

2002
The Inheritance Workshop.
Proceedings of the Object-Oriented Technology, 2002

Learner-Centered Software Engineering Education: From Resources to Skills and Pedagogical Patterns.
Proceedings of the 15th Conference on Software Engineering Education and Training (CSEET'02), 2002

2000
Copying and Comparing: Problems and Solutions.
Proceedings of the ECOOP 2000, 2000

1999
Reusable Strategies for Software Agents via the Subsumption.
Proceedings of the 6th Asia-Pacific Software Engineering Conference (APSEC '99), 1999

1998
Feature Interaction Detection Technique Based on Feature Assumptions.
Proceedings of the Feature Interactions in Telecommunications and Software Systems V, September 29, 1998

A Reuse Case Perspective on Documenting Frameworks.
Proceedings of the 5th Asia-Pacific Software Engineering Conference (APSEC '98), 1998

1997
Deriving an SDL specification with a given architecture from a set of MSCs.
Proceedings of the SDL '97 Time for Testing, 1997

A Z Specification of Use Cases: A Preliminary Report.
Proceedings of the 4th Asia-Pacific Software Engineering and International Computer Science Conference (APSEC '97 / ICSC '97), 1997

1996
Identification of and Solutions to Shortcomings of LCL, a Larch/C Interface Specification Language.
Proceedings of the FME '96: Industrial Benefit and Advances in Formal Methods, 1996

Document Recognition, Semantics, and Symbolic Reasoning in Reverse Engineering of Software.
Proceedings of the Artificial Intelligence and Symbolic Mathematical Computation, 1996

1995
Retrieving Information from Data Flow Diagrams.
Proceedings of the 2nd Working Conference on Reverse Engineering, 1995

Analyzing the logical structure of data flow diagrams in software documents.
Proceedings of the Third International Conference on Document Analysis and Recognition, 1995

Programming with Turing and object oriented Turing - featuring object oriented Turing software.
Springer, ISBN: 978-0-387-94517-0, 1995

1994
A Graph Model for Object Oriented Programming.
ACM SIGPLAN Notices, 1994

Copying, Sharing, and Aliasing.
Proceedings of the Object-Oriented Technology for Database and Software Systems, 1994

Designing for change.
Proceedings of the 1994 Conference of the Centre for Advanced Studies on Collaborative Research, October 31, 1994

1991
Issues in the Design of an Object Oriented Programming Language.
Struct. Program., 1991

1990
Specification of expert systems.
Proceedings of the 2nd International IEEE Conference on Tools for Artificial Intelligence, 1990

Z Specification of an Object Manager.
Proceedings of the VDM '90, 1990

1989
Polymorphism and type checking in object-oriented languages.
ACM SIGPLAN Notices, 1989

Comments, assertions and pragmas.
ACM SIGPLAN Notices, 1989

1984
An Environment for High-level Program Development.
Proceedings of the Programmiersprachen und Programmentwicklung, 1984

1982
NOVAC: a non-tree variable tree for combinatorial computing.
Proceedings of the International Conference on Parallel Processing, 1982

1979
On layout, identifiers and semicolons in Pascal programs.
ACM SIGPLAN Notices, 1979

1973
MUSYS. Software for an Electronic Music Studio.
Softw. Pract. Exp., 1973


  Loading...