Peter Pennefather

Orcid: 0000-0002-2953-8977

According to our database1, Peter Pennefather authored at least 18 papers between 2001 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
From "Made In" to Mukokuseki: Exploring the Visual Perception of National Identity in Robots.
ACM Trans. Hum. Robot Interact., March, 2025

2024
Qualitative Approaches to Voice UX.
ACM Comput. Surv., December, 2024

2023
Power of narrative: a case study about documenting private insightful experiences while dealing with pain and associated disability.
Frontiers Digit. Health, March, 2023

2022
Voice in Human-Agent Interaction: A Survey.
ACM Comput. Surv., 2022

Neither "Hear" Nor "Their": Interrogating Gender Neutrality in Robots.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Gender Neutrality in Robots: An Open Living Review Framework.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Exploring Gender-Expansive Categorization Options for Robots.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI.
CoRR, 2021

Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI: Crossing the Tepper Line.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being.
Hum. Comput. Interact., 2020

2018
Videobooking: A Person-Centred Record of Living with Chronic Conditions and Associated Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2018

2016
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.
Univers. Access Inf. Soc., 2016

2015
Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations.
Proceedings of the ICT4AgeingWell 2015, 2015

A cooperative game for older powered chair users and their friends and family.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2013
Reimagining leaderboards: towards gamifying competency models through social game mechanics.
Proceedings of the First International Conference on Gameful Design, 2013

2008
Interpretive Collaborative Review: Enabling multi-perspectival dialogues to generate collaborative assignments of relevance to information resources in a dedicated problem domain.
Proceedings of the Open Scholarship: Authority, Community, and Sustainability in the Age of Web 2.0, 2008

2006
Advanced medical collaborative technologies - Laboratory for collaborative diagnostics: Malaria TV.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

2001
Frequency switches in inhibitory networks with anesthetics.
Neurocomputing, 2001


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