Deborah I. Fels

Orcid: 0000-0001-7295-3386

According to our database1, Deborah I. Fels authored at least 72 papers between 1988 and 2023.

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Bibliography

2023
Developing a closed captioning quality assessment system using a multi-label classifier with active learning from deaf and hard of hearing viewers.
Appl. Intell., October, 2023

2022
Connecting seniors in marginalized communities during covid-19.
Interactions, 2022

Workload Evaluations for Closed Captioners.
Proceedings of the Computers Helping People with Special Needs, 2022

2020
Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers.
IEEE Trans. Comput. Soc. Syst., 2020

Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being.
Hum. Comput. Interact., 2020

Tecla Sound: Combining Single Switch and Speech Access.
Proceedings of the Computers Helping People with Special Needs, 2020

WebMoti.
Proceedings of the Computers Helping People with Special Needs, 2020

Designing for Experiences in Blended Reality Environments for People with Dementia.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020

2019
Simulation of Subjective Closed Captioning Quality Assessment Using Prediction Models.
Int. J. Semantic Comput., 2019

2018
Videobooking: A Person-Centred Record of Living with Chronic Conditions and Associated Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2018

Assessing Closed Captioning Quality Using a Multilayer Perceptron.
Proceedings of the First IEEE International Conference on Artificial Intelligence and Knowledge Engineering, 2018

2017
Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement.
Int. J. Game Based Learn., 2017

2016
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.
Univers. Access Inf. Soc., 2016

Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users.
ACM Trans. Comput. Hum. Interact., 2016

LiveDescribe Web Redefining What and How Entertainment Content Can Be Accessible to Blind and Low Vision Audiences.
Proceedings of the Computers Helping People with Special Needs, 2016

Working with Frail, Elderly EVA Users to Determine Ways to Support Agency in Single Switch Connectivity with Mobile Technologies.
Proceedings of the Computers Helping People with Special Needs, 2016

Usability and Safety of a HUD During Powered Chair Navigation: A Pilot Study.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

User Centered Design Methods and Their Application in Older Adult Community.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Design and Evaluation of an Authoring Tool and Notation System for Vibrotactile Composition.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Prevalence of Mobile Phone Interaction in Workplace Meetings.
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016

2015
Gamification in theory and action: A survey.
Int. J. Hum. Comput. Stud., 2015

Composing vibrotactile music: A multisensory experience with the Emoti-chair.
CoRR, 2015

Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations.
Proceedings of the ICT4AgeingWell 2015, 2015

IIS you is my digital baby: an intimate interface system for persons with disabilities.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

A cooperative game for older powered chair users and their friends and family.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Playing vibrotactile music: A comparison between the Vibrochord and a piano keyboard.
Int. J. Hum. Comput. Stud., 2014

The Effect of Vibrotactile Stimulation on the Emotional Response to Horror Films.
Comput. Entertain., 2014

TerpTube: A Signed Language Mentoring Management System.
Proceedings of the Computers Helping People with Special Needs, 2014

Powered to play: A mixed reality game for people driving powered chairs.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
A comparative analysis of meeting participant perception and use of smartphones and other mobile devices during meetings.
Proceedings of the IEEE International Professonal Communication 2013 Conference, 2013

Reimagining leaderboards: towards gamifying competency models through social game mechanics.
Proceedings of the First International Conference on Gameful Design, 2013

2012
Creating an Entertaining and Informative Music Visualization.
Proceedings of the Computers Helping People with Special Needs, 2012

Composing vibrotactile music: A multi-sensory experience with the emoti-chair.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
Portraits of individuals with dementia: views of care managers.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

The vlogging phenomena: a deaf perspective.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Re-fashioning fashion: an exploratory study of a live audio-described fashion show.
Univers. Access Inf. Soc., 2010

Portrait: Portraying Individuality.
Proceedings of the Computers Helping People with Special Needs, 2010

Using Placement and Name for Speaker Identification in Captioning.
Proceedings of the Computers Helping People with Special Needs, 2010

The emoti-chair: an interactive tactile music exhibit.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Usability and use of SLS: caption.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

Vibrotactile Display of Music on the Human Back.
Proceedings of the ACHI 2010, 2010

2009
Designing the Model Human Cochlea: An Ambient Crossmodal Audio-Tactile Display.
IEEE Trans. Haptics, 2009

Using Avatars for Improving Speaker Identification in Captioning.
Proceedings of the Human-Computer Interaction, 2009

Mobility, Emotion, and Universality in Future Collaboration.
Proceedings of the Human-Computer Interaction, 2009

Sign Language Online with Signlink Studio 2.0.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Modelling Perceptual Elements of Music in a Vibrotactile Display for Deaf Users: A Field Study.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Described Video Information and animation: a case study of Odd Job Jack.
Int. J. Soc. Humanist. Comput., 2008

Dancing with Words: Using Animated Text for Captioning.
Int. J. Hum. Comput. Interact., 2008

EnACT: A Software Tool for Creating Animated Text Captions.
Proceedings of the Computers Helping People with Special Needs, 2008

Towards a model human cochlea: sensory substitution for crossmodal audio-tactile displays.
Proceedings of the Graphics Interface 2008 Conference, 2008

Designing a model human cochlea: issues and challenges in crossmodal audio-haptic displays.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008

2007
Emotive captioning.
Comput. Entertain., 2007

Dancing with words.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Odd Job Jack described: a universal design approach to described video.
Univers. Access Inf. Soc., 2006

Methods for inclusion: Employing think aloud protocols in software usability studies with individuals who are deaf.
Int. J. Hum. Comput. Stud., 2006

Expressing Emotions Using Animated Text Captions.
Proceedings of the Computers Helping People with Special Needs, 2006

Using think aloud protocol with blind users: : a case for inclusive usability evaluation methods.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006

LiveDescribe.
Proceedings of the Connecting the Americas. 12th Americas Conference on Information Systems, 2006

2005
Emotive Captioning and Access to Television.
Proceedings of the A Conference on a Human Scale. 11th Americas Conference on Information Systems, 2005

2004
Creating Sign Language Web Pages.
Proceedings of the Computers Helping People with Special Needs, 2004

Accessible Digital Media and Sign Language: Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2004

American sign language of the web.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2002
Emotive Captioning in a Digital World.
Proceedings of the Computers Helping People with Special Needs, 2002

Methods for Inclusion: Employing Think Aloud Protocol with Individuals Who Are Deaf.
Proceedings of the Computers Helping People with Special Needs, 2002

Accessible Digital Media.
Proceedings of the Computers Helping People with Special Needs, 2002

Accessible Digital Media - Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2002

2001
PEBBLES: A Personal Technology for Meeting Educational, Social and Emotional Needs of Hospitalised Children.
Pers. Ubiquitous Comput., 2001

Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Towards emotive captioning for interactive television.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
Towards accessible synchronous communication.
Proceedings of the IEEE International Conference on Systems, 2000

1997
PEBBLES: Providing Education by Bringing Learning Environments to Students.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1988
User interface primitives to allow full functional use of computers by physically disabled persons.
ACM SIGCHI Bull., 1988


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