Peter Pennefather

Orcid: 0000-0002-2953-8977

According to our database1, Peter Pennefather authored at least 14 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Voice in Human-Agent Interaction: A Survey.
ACM Comput. Surv., 2022

Neither "Hear" Nor "Their": Interrogating Gender Neutrality in Robots.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Gender Neutrality in Robots: An Open Living Review Framework.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Exploring Gender-Expansive Categorization Options for Robots.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI.
CoRR, 2021

Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI: Crossing the Tepper Line.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being.
Hum. Comput. Interact., 2020

2018
Videobooking: A Person-Centred Record of Living with Chronic Conditions and Associated Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2018

2016
"Learn what we're going through": attitudes of older powered chair users towards mixed reality games that involve power mobility.
Univers. Access Inf. Soc., 2016

2015
Eudaimonia in Human Factors Research and Practice - Foundations and Conceptual Framework Applied to Older Adult Populations.
Proceedings of the ICT4AgeingWell 2015, 2015

A cooperative game for older powered chair users and their friends and family.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2013
Reimagining leaderboards: towards gamifying competency models through social game mechanics.
Proceedings of the First International Conference on Gameful Design, 2013

2008
Interpretive Collaborative Review: Enabling multi-perspectival dialogues to generate collaborative assignments of relevance to information resources in a dedicated problem domain.
Proceedings of the Open Scholarship: Authority, Community, and Sustainability in the Age of Web 2.0, 2008

2006
Advanced medical collaborative technologies - Laboratory for collaborative diagnostics: Malaria TV.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006


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