Philipp Straubinger

Orcid: 0000-0002-9265-5789

According to our database1, Philipp Straubinger authored at least 19 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
Unit Testing Past vs. Present: Examining LLMs' Impact on Defect Detection and Efficiency.
CoRR, February, 2025

Gamifying Testing in IntelliJ: A Replicability Study.
Proc. ACM Softw. Eng., 2025

Sojourner under Sabotage: A Serious Testing and Debugging Game.
Proceedings of the 33rd ACM International Conference on the Foundations of Software Engineering, 2025

A Survey on What Developers Think About Testing.
Proceedings of the Software Engineering 2025, 2025

Teaching Software Testing and Debugging with the Serious Game Sojourner under Sabotage.
Proceedings of the 34th ACM SIGSOFT International Symposium on Software Testing and Analysis, 2025

Mutation Testing via Iterative Large Language Model-Driven Scientific Debugging.
Proceedings of the IEEE International Conference on Software Testing, Verification and Validation, ICST 2025 - Workshops, Naples, Italy, March 31, 2025

Poster: Unit Testing Past vs. Present: Examining LLMs' Impact on Defect Detection and Efficiency.
Proceedings of the IEEE Conference on Software Testing, Verification and Validation, 2025

Teaching Loop Testing to Young Learners with the Code Critters Mutation Testing Game.
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering Education and Training, 2025

2024
Improving Testing Behavior by Gamifying IntelliJ.
Proceedings of the Software Engineering 2024, Fachtagung des GI-Fachbereichs Softwaretechnik, Linz, Austria, February 26, 2024

IntelliGame in Action: An Experience Report on Gamifying JavaScript Unit Tests.
Proceedings of the 1st ACM/IEEE Workshop on Integrated Development Environments, 2024

An IDE Plugin for Gamified Continuous Integration.
Proceedings of the 1st ACM/IEEE Workshop on Integrated Development Environments, 2024

An Empirical Evaluation of Manually Created Equivalent Mutants.
Proceedings of the IEEE International Conference on Software Testing, Verification and Validation, ICST 2024, 2024

Engaging Young Learners with Testing Using the Code Critters Mutation Game.
Proceedings of the IEEE International Conference on Software Testing, Verification and Validation, ICST 2024, 2024

Gamifying a Software Testing Course with Continuous Integration.
Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training, 2024

Engaging Developers in Exploratory Unit Testing through Gamification.
Proceedings of the 3rd ACM International Workshop on Gamification in Software Development, 2024

Acknowledging Good Java Code with Code Perfumes.
Proceedings of the 36th International Conference on Software Engineering Education and Training, 2024

2023
Code Critters: A Block-Based Testing Game.
Proceedings of the IEEE International Conference on Software Testing, Verification and Validation, ICST 2023, 2023

PlayTest: A Gamified Test Generator for Games.
Proceedings of the 2nd International Workshop on Gamification in Software Development, 2023

2022
Gamekins: Gamifying Software Testing in Jenkins.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Companion Proceedings, 2022


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