Tommaso Fulcini

Orcid: 0000-0001-8765-6501

According to our database1, Tommaso Fulcini authored at least 23 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
I Will Try to Fix You: Large Language Models for Mobile GUI Test Repair.
Proceedings of the IEEE International Conference on Software Analysis, 2026

2025
A Research Roadmap for Augmenting Software Engineering Processes and Software Products with Generative AI.
CoRR, October, 2025

Gamifying Testing in IntelliJ: A Replicability Study.
Proc. ACM Softw. Eng., 2025

Kotlin assimilating the Android ecosystem: An appraisal of diffusion and impact on maintainability.
J. Syst. Softw., 2025

Enhancing Software Maintainability Through LLM-Assisted Code Refactoring.
Proceedings of the Product-Focused Software Process Improvement, 2025

A Prototype VS Code Extension to Improve Web Accessible Development.
Proceedings of the IEEE/ACM Second IDE Workshop, 2025

GAppium: A Framework to Enact Gamification Mechanics in Appium Inspector.
Proceedings of the IEEE/ACM Workshop on Gamification in Software Development, 2025

2024
On Effectiveness and Efficiency of Gamified Exploratory GUI Testing.
IEEE Trans. Software Eng., February, 2024

Conceptualization of Multi-user Collaborative GUI-Testing for Web Applications.
Proceedings of the Quality of Information and Communications Technology, 2024

IntelliGame in Action: An Experience Report on Gamifying JavaScript Unit Tests.
Proceedings of the 1st ACM/IEEE Workshop on Integrated Development Environments, 2024

Gamified GUI testing with Selenium in the IntelliJ IDE: A Prototype Plugin.
Proceedings of the 1st ACM/IEEE Workshop on Integrated Development Environments, 2024

Poster: Kotlin Assimilating the Android Ecosystem - An Appraisal of Diffusion and Impact on Maintainability.
Proceedings of the 2024 IEEE/ACM 46th International Conference on Software Engineering: Companion Proceedings, 2024

How to Measure Game Testing: A Survey of Coverage Metrics.
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024

Know Your Bugs: A Survey of Issues in Automated Game Testing Literature.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
A Review on Tools, Mechanics, Benefits, and Challenges of Gamified Software Testing.
ACM Comput. Surv., 2023

An analysis of widget layout attributes to support Android GUI-based testing.
Proceedings of the IEEE International Conference on Software Testing, Verification and Validation, ICST 2023, 2023

Survival of the Tested: Gamified Unit Testing Inspired by Battle Royale.
Proceedings of the 7th IEEE/ACM International Workshop on Games and Software Engineering, 2023

Is ChatGPT Capable of Crafting Gamification Strategies for Software Engineering Tasks?
Proceedings of the 2nd International Workshop on Gamification in Software Development, 2023

A Framework for the Gamification of GUI Testing.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023

2022
Guidelines for GUI testing maintenance: a linter for test smell detection.
Proceedings of the 13th International Workshop on Automating Test Case Design, 2022

Gamified Exploratory GUI Testing of Web Applications: a Preliminary Evaluation.
Proceedings of the 15th IEEE International Conference on Software Testing, 2022

GERRY: a gamified browser tool for GUI testing.
Proceedings of the 1st International Workshop on Gamification of Software Development, 2022

2021
A Metric Framework for the Gamification of Web and Mobile GUI Testing.
Proceedings of the 14th IEEE International Conference on Software Testing, 2021


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