Rafal Szrajber
Orcid: 0000-0003-2777-0251
  According to our database1,
  Rafal Szrajber
  authored at least 8 papers
  between 2012 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2025
A New Way to Generate Urban Environments for Video Games Using the Architectural Impression Curve Method.
    
  
    Proceedings of the Computational Science - ICCS 2025 Workshops, 2025
    
  
The Effectiveness of Visual Attention Patterns in the Process of Spatial Exploration in a 3D Video Game Environment.
    
  
    Proceedings of the Computational Science - ICCS 2025 Workshops, 2025
    
  
  2022
Image Features Correlation with the Impression Curve for Automatic Evaluation of the Computer Game Level Design.
    
  
    Proceedings of the Computational Science - ICCS 2022, 2022
    
  
The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments.
    
  
    Proceedings of the Extended Reality - First International Conference, 2022
    
  
  2021
    Proceedings of the Computational Science - ICCS 2021, 2021
    
  
    Proceedings of the Computational Science - ICCS 2021, 2021
    
  
  2020
Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process.
    
  
    Proceedings of the Computational Science - ICCS 2020, 2020
    
  
  2012
Augmented Reality as a Space for Presenting and Passing the Information about Works of Art and Architectural Monuments.
    
  
    Proceedings of the Towards Modern Collaborative Knowledge Sharing Systems, 2012