Ray LC

Orcid: 0000-0001-7310-8790

Affiliations:
  • City University of Hong Kong, Hong Kong
  • Kyoto Institute of Technology, Japan
  • University of California, Los Angeles, CA, USA (PhD 2012)


According to our database1, Ray LC authored at least 35 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure.
CoRR, 2024

Seeking Soulmate via Voice: Understanding Promises and Challenges of Online Synchronized Voice-Based Mobile Dating.
CoRR, 2024

"Sorry to Keep You Waiting": Recovering from Negative Consequences Resulting from Service Robot Unintended Rejection.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
"Contradiction pushes me to improvise": Performer Expressivity and Engagement in Distanced Movement Performance Paradigms.
Proc. ACM Hum. Comput. Interact., 2023

"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market.
CoRR, 2023

The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer.
CoRR, 2023

The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IN/ACTive: A Distance-Technology-Mediated Stage for Performer-Audience Telepresence and Environmental Control.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Gesture-Bot: Design and Evaluation of Simple Gestures of a Do-it-yourself Telepresence Robot for Remote Communication.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

"Nice to meet you!": Expressing Emotions with Movement Gestures and Textual Content in Automatic Handwriting Robots.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Exploring Design Opportunities for Reflective Conversational Agents to Reduce Compulsive Smartphone Use.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HUMAN ENOUGH: A Space for Reconstructions of AI visions in Speculative Climate Futures.
Proceedings of the Creativity and Cognition, 2023

Speculative Design with Generative AI: Applying Stable Diffusion and ChatGPT to imagining climate change futures.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

TOGETHER ENOUGH: Collaborative Constructions of Adaptations to Climate Futures.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use.
Proc. ACM Hum. Comput. Interact., 2022

CHIKYUCHI: In-person/remote game exhibition for climate change influence.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Land Enough.
Proceedings of the SIGGRAPH Asia 2022 Art Gallery, 2022

AI as an Active Writer: Interaction Strategies with Generated Text in Human-AI Collaborative Fiction Writing 56-65.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model.
Proceedings of the Interactive Storytelling, 2022

Cohesiveness of Robots in Groups Affects the Perception of Social Rejection by Human Observers.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment.
Proceedings of the International Conference on Cyberworlds, 2022

2021
NOW YOU SEE ME, NOW YOU DON'T: revealing personality and narratives from playful interactions with machines being watched.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose.
Proceedings of the Interactive Storytelling, 2021

Fake It to Make It: Exploratory Prototyping in HRI.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Designing Functional Clothing for Human-robot Interaction.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Designing for Narrative Influence: : Speculative Storytelling for Social Good in Times of Public Health and Climate Crises.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Power Chess: Robot-to-Robot Nonverbal Emotional Expression Applied to Competitive Play.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Imitations of Immortality: Learning from Human Imitative Examples in Transformer Poetry Generation.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

What Robots Need From Clothing.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Machine Gaze: Self-Identification Through Play With a computer Vision-Based Projection and Robotics System.
Frontiers Robotics AI, 2020

2019
Machine Learning and Therapeutic Strategies in VR.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2012
Fast Times: Excitatory Effect of GABA in Axonal Compartments in the Cerebellar Molecular Layer.
PhD thesis, 2012


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