Rei Endo

Orcid: 0000-0003-4254-7736

According to our database1, Rei Endo authored at least 11 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Sign language image dataset with a hand pose type attribute.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

2021
A Practical Monochrome Video Colorization Framework for Broadcast Program Production.
IEEE Trans. Broadcast., 2021

2019
Modality-Specific Learning Rate Control for Multimodal Classification.
Proceedings of the Pattern Recognition - 5th Asian Conference, 2019

2017
Scene-Text-Detection Method Robust Against Orientation and Discontiguous Components of Characters.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2017

2012
GBLT-VG for High User Densities by User Group Behavior and Hot Point in MMO Virtual Environment.
J. Netw. Syst. Manag., 2012

P2P video-on-demand streaming using caching and reservation scheme based on video popularity.
Int. J. Grid Util. Comput., 2012

Neighbor Selection Method Based on Sending Capacity for P2P Live Streaming with Layer Coding.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

A Chunk Scheduling Based on Chunk Diffusion Ratio on P2P Live Streaming.
Proceedings of the 15th International Conference on Network-Based Information Systems, 2012

Neighbor Selection Based on Transmission Bandwidth on P2P Live Streaming Service.
Proceedings of the 26th International Conference on Advanced Information Networking and Applications Workshops, 2012

2011
Video-Popularity-Based Caching Scheme for P2P Video-on-Demand Streaming.
Proceedings of the 25th IEEE International Conference on Advanced Information Networking and Applications, 2011

2009
GBLT: Load Distribution Method for High Density by User Behavior in MMO Virtual Environment.
Proceedings of the IEEE 23rd International Conference on Advanced Information Networking and Applications, 2009


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