Reiko Hishiyama

Orcid: 0000-0001-9984-2790

According to our database1, Reiko Hishiyama authored at least 42 papers between 2003 and 2023.

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Bibliography

2023
Counting and Tracking People to Avoid from Crowded in a Restaurant Using mmWave Radar.
IEICE Trans. Inf. Syst., June, 2023

Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence.
IEEE Trans. Hum. Mach. Syst., April, 2023

An Analysis of Opinions on AI Ethics Based on Network Motifs using the Case Method.
Proceedings of the 12th International Conference on Software and Computer Applications, 2023

2022
Value creation framework for tourist destinations based on designable evaluation network.
Soc. Networks, 2022

Discovering Multiple Clusters of Second-Hand Luxury Goods for Profit Improvement Using Network Motif.
Proceedings of the Information Systems and Technologies, 2022

Educational Effects of the Case Method in Teaching AI Ethics.
Proceedings of the Information Systems and Technologies, 2022

Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application.
Proceedings of the 61st IEEE Annual Conference of the Society of Instrument and Control Engineers, 2022

Area-POS Data: A Novel Method for Commercial Area Management.
Proceedings of the IC4E 2022: 13th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo, Japan, January 14, 2022

2021
Discovering Multiple Clusters of Sightseeing Spots to Improve Tourist Satisfaction Using Network Motifs.
IEICE Trans. Inf. Syst., 2021

2020
A Novel Excavation of Fortuitous Tourism Resources Candidates by Analyzing Emotional Information.
Proceedings of the IVSP '20: 2nd International Conference on Image, 2020

Value Creation Framework Based on Designable Evaluation Network.
Proceedings of the CCIOT 2020: 5th International Conference on Cloud Computing and Internet of Things, 2020

2019
A proposal of interaction analysis framework for multilingual discussion.
Proceedings of the 10th International Conference on E-Education, 2019

Walk rally application development environment suitable for individual situations.
Proceedings of the 10th International Conference on E-Education, 2019

Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System with a Virtual Tour Guide.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Evaluation of a Campus Navigation Application Using an AR Character Guide.
Proceedings of the Collaboration Technologies and Social Computing, 2019

2018
Gaming for Language Services.
Proceedings of the Services Computing for Language Resources, 2018

Walk Rally Application for Revitalizing Shopping Areas.
Proceedings of the Ninth International Symposium on Information and Communication Technology, 2018

Attempt to mitigate congestion by providing latent information with walk-rally application.
Proceedings of the 9th International Conference on E-Education, 2018

2017
Experimental Analysis for the Design of Sustainable Service Computing Infrastructure.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Effect of First Impressions in Tourism by Using Walk Rally Application.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Study of a Multilingual Translation Process Using Statement Restriction Rules.
Proceedings of the 5th International Conference on Applied Computing and Information Technology, 2017

Promoting Environmental Education Using a Multilingual Environment: Manufacturing Soap from Waste Oil.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

An Analysis of Multi-language Simultaneous Display in the Translation System.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

A Walk Rally Application to Motivate Users to Visit Potential Sightseeing Resources.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2016
An analysis of expert knowledge transmission using machine translation services.
Proceedings of the Seventh Symposium on Information and Communication Technology, 2016

2015
Multiagent Gaming System for Multilingual Communication.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

Business Game-Based Experimental Active Learning Using a Multiagent Approach for Management Education.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

2014
Field-Oriented Service Design: A Multiagent Approach.
Proceedings of the Serviceology for Designing the Future, 2014

2013
Analysis of self-tagging during conversational chat in multilingual gaming simulation.
Proceedings of the Second International Conference on Future Generation Communication Technologies (FGCT 2013), 2013

Evaluation of Rewriting Service in Language Translation Web Services Workflow.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Multilingual Case Method System for Cross-Cultural Analysis.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
A knowledge system for promotion of selecting, sharing, and circulation of multilingual technical knowledge.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012

2011
Player agents for langrid gaming.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Game description language and frameworks for langrid gaming.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Human-Centered Planning for Adaptive User Situation in Ambient Intelligence Environment.
Proceedings of the Agents in Principle, Agents in Practice - 14th International Conference, 2011

A Web Service Recommendation System Based on Users' Reputations.
Proceedings of the Agents in Principle, Agents in Practice - 14th International Conference, 2011

2010
Design of multilingual participatory gaming simulations with a communication support agent.
Proceedings of the 28th Annual International Conference on Design of Communication, 2010

2006
Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
An e-procurement model with specification description improvement.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2004
Modeling e-Procurement as Co-adaptive Matchmaking with Mutual Relevance Feedback.
Proceedings of the Intelligent Agents and Multi-Agent Systems, 2004

2003
Scenario description for multi-agent simulation.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003


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