Renee M. Clark

Orcid: 0000-0002-1782-073X

Affiliations:
  • University of Pittsburgh, PA, USA


According to our database1, Renee M. Clark authored at least 15 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
On learning platform metrics as markers for student success in a course.
Comput. Appl. Eng. Educ., September, 2023

2022
Use of SPICE Circuit Simulation to Guide Written Reflections and Metacognition.
IEEE Trans. Educ., 2022

Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?
Comput. Appl. Eng. Educ., 2022

2021
Enhanced Student Engagement through Teamwork, Gamification, and Diversity & Inclusion Best Practices in an Electromagnetics Course.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Teaching a Standalone Optics and Lasers Course Using Project-Based Learning.
IEEE Trans. Educ., 2020

Adaptive learning in a numerical methods course for engineers: Evaluation in blended and flipped classrooms.
Comput. Appl. Eng. Educ., 2020

2019
Assessing the Impact of Reflective Activities in Digital and Analog Electronics Courses.
IEEE Trans. Educ., 2019

Analyzing the use of adaptive learning in a flipped classroom for preclass learning.
Comput. Appl. Eng. Educ., 2019

A New Approach to Teaching Statics Using a Makerspace.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Scaffolding to Support Problem-Solving Performance in a Bioengineering Lab - A Case Study.
IEEE Trans. Educ., 2018

A Case Study of Post-Workshop Use of Simple Active Learning in an Introductory Computing Sequence.
IEEE Trans. Educ., 2018

A classroom-based simulation-centric approach to microelectronics education.
Comput. Appl. Eng. Educ., 2018

2017
Can Game-Based Learning Enhance Engineering Communication Skills?
IEEE Trans. Prof. Commun., 2017

2016
Student perspectives on application of game-based learning within a graduate-level engineering course.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
Exploring the impact game-based learning has on classroom environment and student engagement within an engineering product design class.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014


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