Reolyn Heymann

According to our database1, Reolyn Heymann authored at least 24 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Community-based Hackathon as a Problem Identification Tool for Capstone Projects.
Proceedings of the IEEE Global Engineering Education Conference, 2023

2022
Apparent age prediction from faces: A survey of modern approaches.
Frontiers Big Data, 2022

2021
A continuous feedback system during COVID-19 online teaching.
Proceedings of the IEEE Global Engineering Education Conference, 2021

An Information Theoretic Approach to assist in Identifying Counterfeit Consumer Goods.
Proceedings of the 2021 IEEE AFRICON, 2021

Academic challenges as part of capstone project resilience training.
Proceedings of the 2021 IEEE AFRICON, 2021

Training a Multi-Layered Perceptron using Moth Swarm Algorithm for Predicting Energy Demand of a Data Centre and Weights-Based Analysis of Input Parameters.
Proceedings of the 2021 IEEE AFRICON, 2021

2020
Integrating Smartphone Network Architecture and Data Security Techniques to Mitigate Sharp Practices in Non-Profit Organizations.
J. Commun., 2020

Lack of adoption of education technology on an instant student and lecturer feedback system.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
An Interactive Game to aid with Anxiety Management.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Adoption of Engineering Education Interventions From a Student Perspective.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Visualising and Solving a Maze Using an Artificial Intelligence Technique.
Proceedings of the 2019 IEEE AFRICON, Accra, Ghana, September 25-27, 2019, 2019

Input Device to Assist Occupational Therapists Treat Children with Difficulty Crossing the Midline.
Proceedings of the 2019 IEEE AFRICON, Accra, Ghana, September 25-27, 2019, 2019

2018
Interactive game for children with difficulty crossing the midline.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Interactive serious games as electronic engineering capstone projects.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Designing and developing a narrative driven serious game for teaching information theory.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Location based games as the bridge between capstone students, junior students and the public.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Aligning student and educator capstone project preferences algorithmically.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Codebreakers: Designing and Developing a Serious Game for the Teaching of Information Theory.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

Investigating a visible light communication channel with an LED transmitter and a smartphone receiver.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

2014
Concatenated permutation block codes for correcting single transposition errors.
Proceedings of the 2014 IEEE Information Theory Workshop, 2014

2013
Concatenated permutation block codes based on set partitioning for substitution and deletion error-control.
Proceedings of the 2013 IEEE Information Theory Workshop, 2013

Markov modelling of in-vehicle power line communication.
Proceedings of the AFRICON 2013, Pointe aux Piments, Mauritius, September 9-12, 2013, 2013

2012
Combined permutation codes for synchronization.
Proceedings of the International Symposium on Information Theory and its Applications, 2012

2011
Correcting adjacent errors using permutation code trees.
Proceedings of the AFRICON 2011, 2011


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