Reuben Edwards

According to our database1, Reuben Edwards authored at least 31 papers between 2003 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
The Magic Door: Smart Interactions between Students and Lecturers using Contactless Technologies.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

2011
Using the physicality of NFC to combat grokking of the check-in mechanic.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2009
Ambient conversations using a physical avatar.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2008
Providing location based information/advertising for existing mobile phone users.
Pers. Ubiquitous Comput., 2008

Evolution of 3D mobile games development.
Pers. Ubiquitous Comput., 2008

Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display.
Int. J. Comput. Games Technol., 2008

Using a Camera Phone as a Mixed-Reality Laser Cannon.
Int. J. Comput. Games Technol., 2008

Animation and Interactive Programming: A Practical Approach.
Proceedings of the Fifth Program Visualization Workshop, 2008

3D Motion Control of Connected Augmented Virtuality on Mobile Phones.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

2007
Mobile Games- Challenges and Opportunities.
Adv. Comput., 2007

Augmented Reality 3D Interactive Advertisements on Smartphones.
Proceedings of the International Conference on Mobile Business (ICMB 2007), 2007

Space-time travel blogging using a mobile phone.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Extending cyberspace: location based games using cellular phones.
Comput. Entertain., 2006

PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones.
Comput. Entertain., 2006

Reducing Processing Time for Real-Time Mobile Hosted Location Based Services.
Proceedings of the IEEE 17th International Symposium on Personal, 2006

Mobile Terminated SMS Billing - Exploits and Security Analysis.
Proceedings of the Third International Conference on Information Technology: New Generations (ITNG 2006), 2006

E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices.
Proceedings of the 2006 International Conference on Mobile Business (ICMB 2006), 2006

Card-based Macropayment for Mobile Phones.
Proceedings of the 2006 International Conference on Mobile Business (ICMB 2006), 2006

Selling Mobile Applications: The Difference What People Buy and What People Try.
Proceedings of the ICE-B 2006, 2006

Converging computer and home entertainment devices in the consumer media network environment.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006

PAC-LAN: the human arcade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

The mobile phone as a digital SprayCan.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

A massively multi-authored mobile surrealist book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Creating entertainment applications for cellular phones.
Comput. Entertain., 2005

Implementing Location Based Information/Advertising for Existing Mobile Phone Users in Indoor/Urban Environments.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

Mobile Ticketing System Employing TrustZone Technology.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

Evolution of 3D Games on Mobile Phones.
Proceedings of the 2005 International Conference on Mobile Business (ICMB 2005), 2005

2004
Hotring advertising model for broadband hotspots.
Proceedings of the 2004 IEEE Wireless Communications and Networking Conference , 2004

A hybrid operating model for wireless hotspot businesses.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004

A value transfer solution for Bluetooth mobile gaming.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004

2003
Adaptive Real-Time Systems and the FPAA.
Proceedings of the Field Programmable Logic and Application, 13th International Conference, 2003


  Loading...