According to our database1, Riccardo Sioni authored at least 13 papers between 2012 and 2019.
Legend:Book In proceedings Article PhD thesis Other
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area.
Int. J. Hum. Comput. Interact., 2019
Existential video games: Proposal and evaluation of an interactive reflection about death.
Entertain. Comput., 2018
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective.
IEEE Trans. Hum. Mach. Syst., 2017
Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk.
Int. J. Hum. Comput. Stud., 2017
Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls.
Comput. Hum. Behav., 2016
Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack.
Comput. Hum. Behav., 2015
Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training.
Int. J. Hum. Comput. Stud., 2014
Comput. Hum. Behav., 2014
Exploring Eye-Blink Startle Response as a Physiological Measure for Affective Computing.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects.
PsychNology J., 2012
An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen.
Int. J. Hum. Comput. Stud., 2012
Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012