Riccardo Sioni

According to our database1, Riccardo Sioni authored at least 13 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area.
Int. J. Hum. Comput. Interact., 2019

2018
Existential video games: Proposal and evaluation of an interactive reflection about death.
Entertain. Comput., 2018

2017
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective.
IEEE Trans. Hum. Mach. Syst., 2017

Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk.
Int. J. Hum. Comput. Stud., 2017

2016
Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls.
Comput. Hum. Behav., 2016

2015
Stress Detection Using Physiological Sensors.
Computer, 2015

Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack.
Comput. Hum. Behav., 2015

2014
Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training.
Int. J. Hum. Comput. Stud., 2014

Evaluating mobile apps for breathing training: The effectiveness of visualization.
Comput. Hum. Behav., 2014

2013
Exploring Eye-Blink Startle Response as a Physiological Measure for Affective Computing.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects.
PsychNology J., 2012

An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen.
Int. J. Hum. Comput. Stud., 2012

Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012


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