Luca Chittaro

According to our database1, Luca Chittaro authored at least 158 papers between 1993 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2020
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education.
IEEE Trans. Learn. Technol., 2020

Corrigendum to "Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain" [International Journal of Human-Computer Studies 127 (2019) 112-123].
Int. J. Hum. Comput. Stud., 2020

2019
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain.
Int. J. Hum. Comput. Stud., 2019

TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice.
Int. J. Hum. Comput. Interact., 2019

Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area.
Int. J. Hum. Comput. Interact., 2019

A mobile application to report and detect 3D body emotional poses.
Expert Syst. Appl., 2019

2018
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario.
IEEE Trans. Vis. Comput. Graph., 2018

Corrigendum to "Bodily sensation maps: exploring a new direction for detecting emotions from user self-reported data" [International Journal of Human - Computer Studies (2018) 113, 32-47].
Int. J. Hum. Comput. Stud., 2018

Bodily sensation maps: Exploring a new direction for detecting emotions from user self-reported data.
Int. J. Hum. Comput. Stud., 2018

Existential video games: Proposal and evaluation of an interactive reflection about death.
Entertain. Comput., 2018

2017
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective.
IEEE Trans. Hum. Mach. Syst., 2017

Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk.
Int. J. Hum. Comput. Stud., 2017

MotorBrain: A mobile app for the assessment of users' motor performance in neurology.
Comput. Methods Programs Biomed., 2017

2016
Designing Serious Games for Safety Education: "Learn to Brace" versus Traditional Pictorials for Aircraft Passengers.
IEEE Trans. Vis. Comput. Graph., 2016

Mobile Mindfulness and User's Worry: A Qualitative Study of Using a Smartphone App for Distancing from Negative Thoughts.
Interact. Comput., 2016

Evaluation of a mobile mindfulness app distributed through on-line stores: A 4-week study.
Int. J. Hum. Comput. Stud., 2016

Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain.
Int. J. Hum. Comput. Stud., 2016

Interactive Persuasive Systems: A Perspective on Theory and Evaluation.
Int. J. Hum. Comput. Interact., 2016

Special Issue on Interactive Persuasive Systems.
Int. J. Hum. Comput. Interact., 2016

Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls.
Comput. Hum. Behav., 2016

Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming, and Gender.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

2015
Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety.
IEEE Trans. Vis. Comput. Graph., 2015

Stress Detection Using Physiological Sensors.
Computer, 2015

Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation.
Comput. Hum. Behav., 2015

Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack.
Comput. Hum. Behav., 2015

Automatic camera control meets emergency simulations: An application to aviation safety.
Comput. Graph., 2015

Mobile Persuasion for Health and Safety Promotion.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Brain activity and prosocial behavior in a simulated life-threatening situation.
NeuroImage, 2014

Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques.
Interact. Comput., 2014

Computer-supported mindfulness: Evaluation of a mobile thought distancing application on naive meditators.
Int. J. Hum. Comput. Stud., 2014

Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training.
Int. J. Hum. Comput. Stud., 2014

Evaluating mobile apps for breathing training: The effectiveness of visualization.
Comput. Hum. Behav., 2014

Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Changing User's Safety Locus of Control through Persuasive Play: An Application to Aviation Safety.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Designing a Mobile Persuasive Application to Encourage Reduction of Users' Exposure to Cell Phone RF Emissions.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

2013
On the effectiveness of Overview+Detail visualization on mobile devices.
Pers. Ubiquitous Comput., 2013

Evaluation of a 3D serious game for advanced life support retraining.
Int. J. Medical Informatics, 2013

Exploring audio storytelling in mobile exergames to affect the perception of physical exercise.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Exploring Eye-Blink Startle Response as a Physiological Measure for Affective Computing.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Changing Heartbeat Perception to Induce Anxiety in Virtual Environments.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects.
PsychNology J., 2012

An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen.
Int. J. Hum. Comput. Stud., 2012

Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

Passengers' Safety in Aircraft Evacuations: Employing Serious Games to Educate and Persuade.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

Dynamic visualization of large numbers of off-screen objects on mobile devices: an experimental comparison of wedge and overview+detail.
Proceedings of the Mobile HCI '12, 2012

A system for interactive visualization of off-screen objects on mobile devices.
Proceedings of the Mobile HCI '12, 2012

2011
Personalized emergency medical assistance for disabled people.
User Model. User Adapt. Interact., 2011

Visualizing references to off-screen content on mobile devices: A comparison of Arrows, Wedge, and Overview + Detail.
Interact. Comput., 2011

Pedestrian navigation with degraded GPS signal: investigating the effects of visualizing position uncertainty.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Designing visual user interfaces for mobile applications.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

2010
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game.
IEEE Pervasive Comput., 2010

Distinctive aspects of mobile interaction and their implications for the design of multimodal interfaces.
J. Multimodal User Interfaces, 2010

Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities.
Proceedings of the Smart Graphics, 2010

The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety.
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Supporting blind users in selecting from very long lists of items on mobile phones.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Using mobile devices to support communication between emergency medical responders and deaf people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

2009
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Serious Games for Training Occupants of a Building in Personal Fire Safety Skills.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

3D object arrangement for novice users: the effectiveness of combining a first-person and a map view.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

User Modeling of Disabled Persons for Generating Instructions to Medical First Responders.
Proceedings of the User Modeling, 2009

Filtering Fitness Trail Content Generated by Mobile Users.
Proceedings of the User Modeling, 2009

A mobile starfield visualization with space compression capabilities.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

CAST: A Novel Trajectory Clustering and Visualization Tool for Spatio-Temporal Data.
Proceedings of the First International Conference on Intelligent Human Computer Interaction, 2009

A Knowledge-Based System to Support Emergency Medical Services for Disabled Patients.
Proceedings of the Artificial Intelligence in Medicine, 2009

2008
Decluttering of Icons Based on Aggregation in Mobile Maps.
Proceedings of the Map-based Mobile Services - Design, Interaction and Usability, 2008

Interactive visual analysis of geographic data on mobile devices based on dynamic queries.
J. Vis. Lang. Comput., 2008

Navigation techniques for small-screen devices: An evaluation on maps and web pages.
Int. J. Hum. Comput. Stud., 2008

Tracking Human Motion from Monocular Sequences.
Int. J. Image Graph., 2008

Mobrex: Visualizing Users' Mobile Browsing Behaviors.
IEEE Computer Graphics and Applications, 2008

MOPET: A context-aware and user-adaptive wearable system for fitness training.
Artif. Intell. Medicine, 2008

A Mobile RFID-Based System for Supporting Evacuation of Buildings.
Proceedings of the Mobile Response, 2008

Presenting evacuation instructions on mobile devices by means of location-aware 3D virtual environments.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Map, diagram, and web page navigation on mobile devices: the effectiveness of zoomable user interfaces with overviews.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

An adaptive 3D virtual environment for learning the X3D language.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Interacting with Visual Interfaces on Mobile Devices - Invited Talk.
Proceedings of the Human-Computer Interaction Symposium, 2008

Hci for emergencies.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids.
Int. J. Hum. Comput. Stud., 2007

Adaptive Hypermedia Techniques for 3D Educational Virtual Environments.
IEEE Intell. Syst., 2007

Visual analysis of users' performance data in fitness activities.
Comput. Graph., 2007

Employing virtual humans for education and training in X3D/VRML worlds.
Comput. Educ., 2007

Web3D technologies in learning, education and training: Motivations, issues, opportunities.
Comput. Educ., 2007

Web3D technologies in learning, education and training.
Comput. Educ., 2007

Interactive walkthrough of large 3D models of buildings on mobile devices.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Using Web3D technologies for visualization and search of signs in an international sign language dictionary.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Mobile Devices in Emergency Medical Services: User Evaluation of a PDA-Based Interface for Ambulance Run Reporting.
Proceedings of the Mobile Response, 2007

"Beyond the desktop, Out of the Office..." Designing Interactive Graphics Applications for Mobile Devices.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

Adaptive 3D Web Sites.
Proceedings of the Adaptive Web, Methods and Strategies of Web Personalization, 2007

Geographical Data Visualization on Mobile Devices for Useer's Navigation and Decision Support Activites.
Proceedings of the Spatial Data on the Web, Modeling and Management., 2007

2006
Adaptable visual presentation of 2D and 3D learning materials in web-based cyberworlds.
Vis. Comput., 2006

VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006

Visualizing Information on Mobile Devices.
Computer, 2006

Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Rendering of X3D content on mobile devices with OpenGL ES.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations.
Proceedings of the Proceeding of the Eleventh International Conference on 3D Web Technology, 2006

Destroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedral.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Visualizing locations of off-screen objects on mobile devices: a comparative evaluation of three approaches.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices.
Proceedings of the working conference on Advanced visual interfaces, 2006

Visualization of patient data at different temporal granularities on mobile devices.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

Location-aware visualization of VRML models in GPS-based mobile guides.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

Augmenting audio messages with visual directions in mobile guides: an evaluation of three approaches.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

High-Level Visualization of Users' Navigation in Virtual Environments.
Proceedings of the Human-Computer Interaction, 2005

Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices.
Proceedings of the Human-Computer Interaction, 2005

A Navigation and Examination Aid for 3D Virtual Buildings.
Proceedings of the Human-Computer Interaction, 2005

Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support.
Proceedings of the Human-Computer Interaction, 2005

Visualizing the results of interactive queries for geographic data on mobile devices.
Proceedings of the 13th ACM International Workshop on Geographic Information Systems, 2005

Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

The Interactive 3D BreakAway Map: A navigation and examination aid for multi-floor 3D worlds.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Extending the Event Calculus with Temporal Granularity and Indeterminacy.
Proceedings of the Language of Time - A Reader., 2005

2004
HCI aspects of mobile devices and services.
Pers. Ubiquitous Comput., 2004

Navigating 3D Virtual Environments by Following Embodied Agents: a Proposal and its Informal Evaluation on a Virtual Museum Application.
PsychNology J., 2004

Behavioral programming of autonomous characters based on probabilistic automata and personality.
Comput. Animat. Virtual Worlds, 2004

Hierarchical model-based diagnosis based on structural abstraction.
Artif. Intell., 2004

Automatic derivation of electronic maps from X3D/VRML worlds.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

Visualizing the Thematic Update Status of Web and WAP Sites on Mobile Phones.
Proceedings of the Mobile Human-Computer Interaction, 2004

Visualisation d'informations boursières sur téléphones mobiles.
Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine, 2004

A visual tool for tracing users' behavior in Virtual Environments.
Proceedings of the working conference on Advanced visual interfaces, 2004

3D location-pointing as a navigation aid in Virtual Environments.
Proceedings of the working conference on Advanced visual interfaces, 2004

Using the X3D Language for Adaptive Manipulation of 3D Web Content.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

2003
Data mining on temporal data: a visual approach and its clinical application to hemodialysis.
J. Vis. Lang. Comput., 2003

Visualizing queries on databases of temporal histories: new metaphors and their evaluation.
Data Knowl. Eng., 2003

Guiding visitors of Web3D worlds through automatically generated tours.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

3D virtual clothing: from garment design to web3d visualization and simulation.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

2002
Evaluating Interface Design Choices on WAP Phones: Navigation and Selection.
Pers. Ubiquitous Comput., 2002

Temporal Granularity and Indeterminacy in Reasoning About Actions and Change: An Approach Based on the Event Calculus.
Ann. Math. Artif. Intell., 2002

Dynamic generation of personalized VRML content: a general approach and its application to 3D e-commerce.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Visualizing Bar Charts on WAP Phones.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

New directions for the design of virtual reality interfaces to e-commerce sites.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Information visualization and its application to medicine.
Artif. Intell. Medicine, 2001

Is semitransparency useful for navigating virtual environments?.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

Representation of Temporal Intervals and Relations: Information Visualization Aspects and their Evaluation.
Proceedings of the Eigth International Symposium on Temporal Representation and Reasoning, 2001

Hierarchical Diagnosis Guided by Observations.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

Visual Definition of Temporal Clinical Abstractions: A User Interface Based on Novel Metaphors.
Proceedings of the Artificial Intelligence Medicine, 2001

2000
Temporal representation and reasoning in artificial intelligence: Issues and approaches.
Ann. Math. Artif. Intell., 2000

Animated products as a navigation aid for e-commerce.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
Abstraction on clinical data sequences: an object-oriented data model and a query language based on the event calculus.
Artif. Intell. Medicine, 1999

Reasoning about Events with Imprecise Location and Multiple Granularities.
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999

1998
Editorial: Temporal Representation and Reasoning.
Ann. Math. Artif. Intell., 1998

Introducing deviations and multiple abstraction levels in the functional diagnosis of fluid transfer systems.
Artif. Intell. Eng., 1998

Reasoning about function and its applications to engineering.
Artif. Intell. Eng., 1998

1997
Temporal Indeterminancy in Deductive Databases: An Approach Based on Event Calculus.
Proceedings of the Active, 1997

1996
Trends in temporal representation and reasoning.
Knowl. Eng. Rev., 1996

Efficient Temporal Reasoning in the Cached Event Calculus.
Comput. Intell., 1996

A General Modal Framework for the Event Calculus and its Skeptical and Credulous Variants.
Proceedings of the 12th European Conference on Artificial Intelligence, 1996

Augmenting the Diagnostic Power of Flow-Based Approaches to Functional Reasoning.
Proceedings of the Thirteenth National Conference on Artificial Intelligence and Eighth Innovative Applications of Artificial Intelligence Conference, 1996

1995
A Modal Calculus of Partially Ordered Events in a Logic Programming Framework.
Proceedings of the Logic Programming, 1995

Modeling Medical Reasoning with the Event Calculus: An Application to the Management of Mechanical Ventilation.
Proceedings of the Artificial Intelligence Medicine, 1995

1994
Putting functional knowledge on firmer ground.
Appl. Artif. Intell., 1994

Efficient Handling of Context Dependency in the Cached Event Calculus.
Proceedings of the TIME-94 International Workshop on Temporal Reasoning, 1994

Modal Event Calculus.
Proceedings of the Logic Programming, 1994

Skeptical and Credulous Event Calculi for Supporting Modal Queries.
Proceedings of the Eleventh European Conference on Artificial Intelligence, 1994

What the Event Calculus actually does, and how to do it efficiently.
Proceedings of the 1994 Joint Conference on Declarative Programming, 1994

1993
Functional and teleological knowledge in the multimodeling approach for reasoning about physical systems: a case study in diagnosis.
IEEE Trans. Syst. Man Cybern., 1993


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