Richard Zhao

Orcid: 0000-0001-8257-4291

According to our database1, Richard Zhao authored at least 21 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games.
J. Comput. Inf. Sci. Eng., March, 2024

2023
ContrastWSD: Enhancing Metaphor Detection with Word Sense Disambiguation Following the Metaphor Identification Procedure.
CoRR, 2023

Creative Data Generation: A Review Focusing on Text and Poetry.
CoRR, 2023

Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

2022
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations.
IEEE Trans. Educ., 2022

Sensor-based modeling of problem-solving in virtual reality manufacturing systems.
Expert Syst. Appl., 2022

Exploring Adaptive MCTS with TD Learning in miniXCOM.
CoRR, 2022

2021
Modular Reinforcement Learning Framework for Learners and Educators.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

2019
Knowledge assessment: game for assessment of symptoms of child physical abuse.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Developing a virtual reality game for manufacturing education.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

A Study of Metacognitive Problem Solving in Undergraduate Engineering Students.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2019

2018
Intentional Control of Type I Error over Unconscious Data Distortion: a Neyman-Pearson Approach to Text Classification.
CoRR, 2018

2017
Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion.
IEEE Trans. Comput. Intell. AI Games, 2017

2014
Virtual character behavior architecture using cyclic scheduling.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Using Cyclic Scheduling to Generate Believable Behavior in Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2011
A Demonstration of ScriptEase II.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
Learning Companion Behaviors Using Reinforcement Learning in Games.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

An Automated Technique for Drafting Territories in the Board Game Risk.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Learning Character Behaviors Using Agent Modeling in Games.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009


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