Mike Carbonaro

Affiliations:
  • University of Alberta, Edmonton, Canada


According to our database1, Mike Carbonaro authored at least 17 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Using learning analytics to explore self-regulated learning in flipped blended learning music teacher education.
Br. J. Educ. Technol., 2019

2014
A framework for monitoring instructional environments in a virtual world.
Br. J. Educ. Technol., 2014

Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2011
fAR-PLAY: A framework to develop Augmented/Alternate Reality Games.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

A Demonstration of ScriptEase II.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Computer-game construction: A gender-neutral attractor to Computing Science.
Comput. Educ., 2010

Healthcare education with virtual-world simulations.
Proceedings of the 2010 ICSE Workshop on Software Engineering in Health Care, 2010

Merits Training System - Using Virtual Worlds for Simulation-based Training.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2008
Interactive story authoring: A viable form of creative expression for the classroom.
Comput. Educ., 2008

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

2006
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intell. Syst., 2006

Evaluating pattern catalogs: the computer games experience.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

2005
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interactive Story Writing in the Classroom: Using Computer Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2000
Using Extra Output Learning to Insert a Symbolic Theory into a Connectionist Network.
Minds Mach., 2000


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