Riemer van Rozen

Orcid: 0000-0002-3834-682X

Affiliations:
  • Centrum Wiskunde & Informatica, Amsterdam, The Netherlands


According to our database1, Riemer van Rozen authored at least 16 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
LiveRec: Prototyping Probes by Framing Debug Protocols.
CoRR, 2024

2023
Cascade: A Meta-language for Change, Cause and Effect.
Proceedings of the 16th ACM SIGPLAN International Conference on Software Language Engineering, 2023

Game Engine Wizardry for Programming Mischief.
Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, 2023

Towards a Unified Language for Card Game Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2022
Debugging Procedural Level Designs with Mental Maps.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Languages of Games and Play: A Systematic Mapping Study.
ACM Comput. Surv., 2021

First-Person Realtime Collaborative Metaprogramming Adventures.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2019
Toward live domain-specific languages - From text differencing to adapting models at run time.
Softw. Syst. Model., 2019

2018
Measuring quality of grammars for procedural level generation.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Wonderful Design: Applying Appraisal Theory to Procedural Level Generation.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2015
Origin Tracking + + Text Differencing = = Textual Model Differencing.
Proceedings of the Theory and Practice of Model Transformations, 2015

A Pattern-Based Game Mechanics Design Assistant.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Adapting game mechanics with Micro-Machinations.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Micro-Machinations - A DSL for Game Economies.
Proceedings of the Software Language Engineering - 6th International Conference, 2013

2012
Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012


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