Roland Haring

According to our database1, Roland Haring authored at least 13 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Estimating Collective Attention toward a Public Display.
ACM Trans. Interact. Intell. Syst., 2018

2013
The (St)Age of Participation: audience involvement in interactive performances.
Digit. Creativity, 2013

2012
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

SWITCH: case study of an edutainment kit for experience design in everyday life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Spaxels, Pixels in Space - A Novel Mode of Spatial Display.
Proceedings of the SIGMAP and WINSYS 2012, 2012

Participatory art cards & archive system for public exhibition: a case study through ars wild card.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
Social brainstorming via interactive fabrication.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
The city at hand: media installations as urban information systems.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Introducing the FabLab as interactive exhibition space.
Proceedings of the Interaction Design and Children, 2010

2007
Self-Organization in Trafric Networks by Digital Pheromones.
Proceedings of the IEEE Intelligent Transportation Systems Conference, 2007

Addressing Concepts for Mobile Location-Based Information Services.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds.
Virtual Real., 2006

Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006


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