Christopher Lindinger

According to our database1, Christopher Lindinger authored at least 19 papers between 2002 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
The (St)Age of Participation: audience involvement in interactive performances.
Digit. Creativity, 2013

Tell me your story, robot: introducing an android as fiction character leads to higher perceived usefulness and adoption intention.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

2012
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

SWITCH: case study of an edutainment kit for experience design in everyday life.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Spaxels, Pixels in Space - A Novel Mode of Spatial Display.
Proceedings of the SIGMAP and WINSYS 2012, 2012

Participatory art cards & archive system for public exhibition: a case study through ars wild card.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
Whom to tell a moving story?: individual differences and persuasion profiling in the field of narrative persuasion.
Proceedings of the 6th International Conference on Persuasive Technology, 2011

Social brainstorming via interactive fabrication.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
The city at hand: media installations as urban information systems.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Introducing the FabLab as interactive exhibition space.
Proceedings of the Interaction Design and Children, 2010

2009
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives.
Proceedings of the Interactive Storytelling, 2009

2007
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Multi-user mixed reality system 'Gulliver's World': a case study on collaborative edutainment at the intersection of material and virtual worlds.
Virtual Real., 2006

Augmented reality navigation systems.
Univers. Access Inf. Soc., 2006

Mixed Reality Installation 'Gulliver's World': Interactive Content Creation in Nonlinear Exhibition Design.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

2005
ARSBOX and Palmist - Technologies for Digital Mock-up Development in Immersive Virtual Environments.
Proceedings of the Internet and Multimedia Systems and Applications, 2005

2004
A New Visualization Concept for Navigation Systems.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

2003
Pervasive Information Acquisition for Mobile AR-Navigation Systems.
Proceedings of the 5th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2003), 2003

2002
ARS BOX with palmist: advanced VR-system based on commodity hardware.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002


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