Roland Kunkli

Orcid: 0000-0003-3947-6586

According to our database1, Roland Kunkli authored at least 22 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Rendering algorithms for aberrated human vision simulation.
Vis. Comput. Ind. Biomed. Art, December, 2023

A skinning technique for modeling artistic disk B-spline shapes.
Comput. Graph., October, 2023

Efficient tile-based rendering of lens flare ghosts.
Comput. Graph., October, 2023

2021
Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting.
Comput. Graph. Forum, 2021

2020
Efficient object location determination and error analysis based on barycentric coordinates.
Vis. Comput. Ind. Biomed. Art, 2020

The Effects of Different Triangulation Techniques for Cage Based Image Deformation Using Generalized Barycentric Coordinates.
J. WSCG, 2020

2019
An improved skinning algorithm for circles and spheres providing smooth transitions.
Graph. Model., 2019

TypeVis: Visualization of Keystrokes and Typing Patterns based on Time Series Analysis.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
New algorithm to find isoptic surfaces of polyhedral meshes.
Comput. Aided Geom. Des., 2018

An Approximative and Semi-automated Method to Create MPEG-4 Compliant Human Face Models.
Acta Cybern., 2018

TabularVis: An Interactive Relationship Visualization Tool Supported by Optimization and Search Algorithms.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018

TabularVis - a Circos-inspired interactive web client based tool for improving the clarity of tabular data visualization.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Three-dimensional connection visualization based on tabular data.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

An MPEG-4 based talking head for real time voice chatting on Android platform.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

2015
A számítógépes görbe- és felületmodellezés néhány geometriai problémájának megoldása
PhD thesis, 2015

Full-body animations and new faces for a WebGL based MPEG-4 avatar.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

2014
KSpheres - an efficient algorithm for joining skinning surfaces.
Comput. Aided Geom. Des., 2014

GLSL in batch image processing.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Extended capabilities for a WebGL based talking head system.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2013
Isoptics of Bézier curves.
Comput. Aided Geom. Des., 2013

Extending the visualization capabilities of a genome browser.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2010
Skinning of circles and spheres.
Comput. Aided Geom. Des., 2010


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