Romain Cavagna

According to our database1, Romain Cavagna authored at least 13 papers between 2006 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2015
Incentive-based on-demand video streaming using a dual spatially-organized peer-to-peer network.
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015

2011
A framework for experimenting distributed connectivity strategies in DVEs.
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Finding the best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency.
Proceedings of the 10th IEEE/ACIS International Conference on Computer and Information Science, 2011

2010
TriCast: Triangulation with multicast support for P2P virtual environments.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
Peer-to-peer visualization of very large 3D landscape and city models using MPEG-4.
Signal Process. Image Commun., 2009

VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009

2008
A framework for scalable virtual worlds using spatially organized P2P networks.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

A Framework for Scalable Virtual Worlds Using Spatially Organized P2P Networks.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

GROUP: Dual-Overlay State Management for P2P NVE.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

A MPEG-4 AFX compliant platform for 3D contents distribution in peer-to-peer.
Proceedings of the International Conference on Image Processing, 2008

2007
Network-Based Visualization of 3D Landscapes and City Models.
IEEE Computer Graphics and Applications, 2007

2006
P2P Network for very large virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Real Time P2P Network Simulation for Very Large Virtual Environment.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006


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