Rowan Daneels
Orcid: 0000-0003-2299-7369
According to our database1,
Rowan Daneels authored at least 7 papers
between 2018 and 2025.
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Bibliography
2025
Exploring the Opportunities and Risks of Generative AI for Game Development: Insights from the Belgian Game Industry.
Proceedings of the First Workshop on Artificial Intelligence for Human-Game Interaction 2025 co-located with the 28th European Conference on Artificial Intelligence (ECAI 2025), 2025
2024
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.
Games Cult., 2024
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.
Games Cult., 2024
2023
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity.
Comput. Hum. Behav., August, 2023
Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Games Cult., July, 2023
2022
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses.
Game Stud., 2022
2018
Comput. Hum. Behav., 2018