Rowan Daneels

Orcid: 0000-0003-2299-7369

According to our database1, Rowan Daneels authored at least 7 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Exploring the Opportunities and Risks of Generative AI for Game Development: Insights from the Belgian Game Industry.
Proceedings of the First Workshop on Artificial Intelligence for Human-Game Interaction 2025 co-located with the 28th European Conference on Artificial Intelligence (ECAI 2025), 2025

2024
Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives.
Games Cult., 2024

Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games.
Games Cult., 2024

2023
To give or not to give: Examining the prosocial effects of a 360° video endorsing a clean water charity.
Comput. Hum. Behav., August, 2023

Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Games Cult., July, 2023

2022
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses.
Game Stud., 2022

2018
The enjoyment of shooting games: Exploring the role of perceived realism.
Comput. Hum. Behav., 2018


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