Ruth S. Contreras Espinosa

Orcid: 0000-0002-9699-9087

According to our database1, Ruth S. Contreras Espinosa authored at least 10 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Evaluating Video Games as Tools for Education on Fake News and Misinformation.
Comput., August, 2023

2022
Clustering Users to Determine the Most Suitable Gamification Elements.
Sensors, 2022

2021
Implementation Barriers to Augmented Reality Technology in Public Services.
Int. J. Interact. Mob. Technol., July, 2021

2020
How Could the Use of Game Elements Help Students' Affective and Cognitive Engagement During Game Play?
J. Inf. Technol. Res., 2020

Gamification in E-government Platforms and Services: A Literature Review.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Online User Reviews as a Design Strategy for Global Communities: Contributions of the Open Device Labs Case.
Int. J. Interact. Mob. Technol., 2019

Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community.
First Monday, 2019

2016
Branded Apps in Spain as a Means of Communicating Trends in Fashion.
Int. J. Interact. Mob. Technol., 2016

Open Device Lab: An Analysis of Available Devices in the Gaming Market.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2010
Proceedings of the Workshops Proceedings of the 6th International Conference on Intelligent Environments, 2010


  Loading...