Ryan Anthony J. de Belen

Orcid: 0000-0002-4624-2668

According to our database1, Ryan Anthony J. de Belen authored at least 10 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Evaluating a Human Detection Model in a Behaviour Analysis Pipeline for Suicide Prevention.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
Region-Based Trajectory Analysis for Abnormal Behaviour Detection: A Trial Study for Suicide Detection and Prevention.
Proceedings of the Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges, 2022

ScanpathNet: A Recurrent Mixture Density Network for Scanpath Prediction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022

2021
Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

EyeXplain Autism: Interactive System for Eye Tracking Data Analysis and Deep Neural Network Interpretation for Autism Spectrum Disorder Diagnosis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
Integrating Mixed Reality and Internet of Things as an Assistive Technology for Elderly People Living in a Smart Home.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Mixed Reality and Internet of Things (MRIoT) Interface Design Guidelines for Elderly People.
Proceedings of the 23rd International Conference in Information Visualization, 2019

Combining Mixed Reality and Internet of Things: An Interaction Design Research on Developing Assistive Technologies for Elderly People.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2017
ANEEME: interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
Automatic skeleton generation using hierarchical mesh segmentation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016


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