Safinah Ali

Orcid: 0000-0003-1543-6301

According to our database1, Safinah Ali authored at least 33 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Doodlebot: An Educational Robot for Creativity and AI Literacy.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

Constructing Dreams Using Generative AI.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

A Picture Is Worth a Thousand Words: Co-designing Text-to-Image Generation Learning Materials for K-12 with Educators.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Integrating Ethics and Career Futures with Technical Learning to Promote AI Literacy for Middle School Students: An Exploratory Study.
Int. J. Artif. Intell. Educ., June, 2023

AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula.
Int. J. Artif. Intell. Educ., June, 2023

Readying Robots for the Home: The Evolution of Human-Robot Interaction.
XRDS, 2023

Studying Artist Sentiments around AI-generated Artwork.
CoRR, 2023

Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023

Make-a-Thon for Middle School AI Educators.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

AI Audit: A Card Game to Reflect on Everyday AI Systems.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Metric Elicitation; Moving from Theory to Practice.
CoRR, 2022

Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Escape!Bot: Social Robots as Creative Problem-Solving Partners.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

Introducing Variational Autoencoders to High School Students.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Expressive Cognitive Architecture for a Curious Social Robot.
ACM Trans. Interact. Intell. Syst., 2021

A social robot's influence on children's figural creativity during gameplay.
Int. J. Child Comput. Interact., 2021

Social Robots as Creativity Eliciting Agents.
Frontiers Robotics AI, 2021

Telling Creative Stories Using Generative Visual Aids.
CoRR, 2021

Designing Games for Enabling Co-creation with Social Agents.
CoRR, 2021

Children as creators, thinkers and citizens in an AI-driven future.
Comput. Educ. Artif. Intell., 2021

Developing Middle School Students' AI Literacy.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Exploring Generative Models with Middle School Students.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Contour to Classification Game.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

What are GANs?: Introducing Generative Adversarial Networks to Middle School Students.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Escape!Bot: Child-Robot Interaction to Promote Creative Expression During Gameplay.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Can Children Emulate a Robotic Non-Player Character's Figural Creativity?
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Sonify: Making Visual Graphs Accessible.
Proceedings of the Human Interaction and Emerging Technologies, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Can Children Learn Creativity from a Social Robot?
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
A Social Robot System for Modeling Children's Word Pronunciation: Socially Interactive Agents Track.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2016
Integrating Curiosity and Uncertainty in Game Design.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2014
CaptuRing: A Tangible Imaging Tool for Brainstorming.
Proceedings of the 6th Indian Conference on Human Computer Interaction, 2014


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