Samsun (Sem) Lampotang

Orcid: 0000-0003-0986-1969

According to our database1, Samsun (Sem) Lampotang authored at least 23 papers between 2005 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2017
Repeat after me: Using mixed reality humans to influence best communication practices.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Do Variations in Agency Indirectly Affect Behavior with Others? An Analysis of Gaze Behavior.
IEEE Trans. Vis. Comput. Graph., 2016

Training Together: How Another Human Trainee's Presence Affects Behavior during Virtual Human-Based Team Training.
Frontiers ICT, 2016

2015
Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates.
IEEE Trans. Vis. Comput. Graph., 2015

A comparison of speaking up behavior during conflict with real and virtual humans.
Comput. Hum. Behav., 2015

Virtual Role-Models: Using Virtual Humans to Train Best Communication Practices for Healthcare Teams.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2014
Mixed-Reality Humans for Team Training.
IEEE Computer Graphics and Applications, 2014

Virtual Humans for Inter-Ethnic Variability Training in Sedation and Analgesia.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A Qualitative Evaluation of Behavior during Conflict with an Authoritative Virtual Human.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Experiences in mixed reality-based collocated after action review.
Virtual Real., 2013

Exploring Agent Physicality and Social Presence for Medical Team Training.
Presence Teleoperators Virtual Environ., 2013

Mixed simulators: Augmented physical simulators with virtual underlays.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Increasing agent physicality to raise social presence and elicit realistic behavior.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
An ontology-enabled user interface for simulation model construction and visualization.
J. Simulation, 2011

2010
A mixed reality approach for interactively blending dynamic models with corresponding physical phenomena.
ACM Trans. Model. Comput. Simul., 2010

2009
Scaffolded learning with mixed reality.
Comput. Graph., 2009

Integrating conversational virtual humans and mannequin patient simulators to present mixed reality clinical training experiences.
Proceedings of the Science & Technology Proceedings, 2009

2008
Panoramic screen-based simulation with dynamic background.
Proceedings of the 2008 Winter Simulation Conference, Global Gateway to Discovery, 2008

A Mixed Reality Approach for Merging Abstract and Concrete Knowledge.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Collocated AAR: Augmenting After Action Review with Mixed Reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Tangible User Interfaces Compensate for Low Spatial Cognition.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
An integrated e-learning system for simulation-based instruction of anaesthesia machines.
Int. J. Knowl. Learn., 2007

2005
Learning Object and Dynamic E-Learning Service Technologies for Simulation-Based Medical Instruction.
Proceedings of the Web Information Systems Engineering - WISE 2005 Workshops, 2005


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