Scott R. Nelson

According to our database1, Scott R. Nelson authored at least 3 papers between 1993 and 1997.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

1997
High Quality Hardware Line Antialiasing.
J. Graphics, GPU, & Game Tools, 1997

1996
Twelve Characteristics of Correct Antialiased Lines.
J. Graphics, GPU, & Game Tools, 1996

1993
Leo: a system for cost effective 3D shaded graphics.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993


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