Seiichi Koshizuka

According to our database1, Seiichi Koshizuka authored at least 16 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
Axisymmetric free-surface flow simulation using the moving surface mesh particle method and application to drop formation.
J. Comput. Phys., 2022

2020
Moving surface mesh-incorporated particle method for numerical simulation of a liquid droplet.
J. Comput. Phys., 2020

Computational modeling of child's swallowing to simulate choking on toys.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2020

2019
Modelling of swallowing organs and its validation using Swallow Vision®, a numerical swallowing simulator.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Numerical visualisation of physical values during human swallowing using a three-dimensional swallowing simulator 'Swallow Vision®' based on the moving particle simulation method.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

2017
Numerical simulation of interaction between organs and food bolus during swallowing and aspiration.
Comput. Biol. Medicine, 2017

2015
A contoured continuum surface force model for particle methods.
J. Comput. Phys., 2015

2008
Massive particles: particle-based simulations on multiple GPUs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Real-time Fluid Simulation Coupled with Cloth.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

Elastic objects for computer graphic field using MPS method.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Real-time particle-based simulation on GPUs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Smoothed particle hydrodynamics in complex shapes.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Sliced data structure for particle-based simulations on GPUs.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Construction of Non-Blobby Surface from Particles.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
Rigid body simulation using a particle method.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Real-time cloth simulation interacting with deforming high-resolution models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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