Sharad Sharma

Orcid: 0000-0001-7528-4616

According to our database1, Sharad Sharma authored at least 62 papers between 2000 and 2023.

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Bibliography

2023
Visualizing the Greenland Ice Sheet in VR using Immersive Fence Diagrams.
Proceedings of the Practice and Experience in Advanced Research Computing, 2023

Mobile Augmented Reality System for Emergency Response.
Proceedings of the 21st IEEE/ACIS International Conference on Software Engineering Research, 2023

Development and Initial Testing of XR-Based Fence Diagrams for Polar Science.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

Immersive security personnel training module for active shooter events.
Proceedings of the Engineering Reality of Virtual Reality 2023, 2023

Mobile augmented reality system for object detection, alert, and safety.
Proceedings of the Engineering Reality of Virtual Reality 2023, 2023

2022
Energy-efficient fog computing in Internet of Things based on Routing Protocol for Low-Power and Lossy Network with Contiki.
Int. J. Commun. Syst., 2022

Internet of Medical Things-Based Secure and Energy-Efficient Framework for Health Care.
Big Data, 2022

Multi-agent Crowd Simulation in an Active Shooter Environment.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022

Immersive virtual reality training module for active shooter events.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022

Data visualization of crime data using immersive virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022

2021
IFTTT Rely Based a Semantic Web Approach to Simplifying Trigger-Action Programming for End-User Application with IoT Applications.
Proceedings of the Semantic IoT: Theory and Applications, 2021

An Efficient Routing Algorithm for IoT Using GWO Approach.
Int. J. Appl. Metaheuristic Comput., 2021

Secure and energy-efficient smart building architecture with emerging technology IoT.
Comput. Commun., 2021

Real-Time Data Analytics of COVID Pandemic Using Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Virtual Reality Instructional (VRI) module for Training and Patient Safety.
Proceedings of the Engineering Reality of Virtual Reality 2021, 2021

Situational Awareness of COVID Pandemie data using Virtual Reality.
Proceedings of the Engineering Reality of Virtual Reality 2021, 2021

2020
Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building Evacuation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Proposed Model for Effective Implementation of IS Megaproject in an Emerging Economy.
Proceedings of the Re-imagining Diffusion and Adoption of Information Technology and Systems: A Continuing Conversation, 2020

Improving Emergency Response Training and Decision Making Using a Collaborative Virtual Reality Environment for Building Evacuation.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Active Shooter response training environment for a building evacuation in a collaborative virtual environment.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

Identifying Anomalous Behavior in a Building Using HoloLens for Emergency Response.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

2019
Emergency Response Using HoloLens for Building Evacuation.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Artificial intelligence agents for crowd simulation in an immersive environment for emergency response.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019

Collaborative Virtual Reality Environment for a Real-time Emergency Evacuation of a Nightclub Disaster.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019

2018
Modeling human behavior during emergency evacuation using intelligent agents: A multi-agent simulation approach.
Inf. Syst. Frontiers, 2018

Educational Game-Theme Based Instructional Module for Teaching Introductory Programming.
Proceedings of the IECON 2018, 2018

2017
Routing in Wireless Mesh Networks based on Termites' Intelligence.
Int. J. Appl. Metaheuristic Comput., 2017

Megacity: A Collaborative Virtual Reality Environment for Emergency Response, Training, and Decision Making.
Proceedings of the Visualization and Data Analysis 2017, Burlingame, CA, USA, 29 January 2017, 2017

Foreclosure Sale and House Value: Correlation or Causation?
Proceedings of the 16th IEEE International Conference on Machine Learning and Applications, 2017

A Spatio - Temporal Hedonic House Regression Model.
Proceedings of the 16th IEEE International Conference on Machine Learning and Applications, 2017

Virtual Reality Instructional Modules in Education Based on Gaming Metaphor.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

2016
Spatial Dependency and Hedonic Housing Regression Model.
Proceedings of the 15th IEEE International Conference on Machine Learning and Applications, 2016

Hedonic Housing Theory - A Machine Learning Investigation.
Proceedings of the 15th IEEE International Conference on Machine Learning and Applications, 2016

Immersive Telerobotics Using the Oculus Rift and the 5DT Ultra Data Glove.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
Routing in Wireless Mesh Networks: Three New Nature Inspired Approaches.
Wirel. Pers. Commun., 2015

An indoor augmented reality mobile application for simulation of building evacuation.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015

An immersive collaborative virtual environment of a university campus for performing virtual campus evacuation drills and tours for campus safety.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2014
AntMeshNet: An Ant Colony Optimization Based Routing Approach to Wireless Mesh Networks.
Int. J. Appl. Metaheuristic Comput., 2014

Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response training.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence for Human-like Intelligence, 2014

2013
Routing in Wireless Mesh Networks: Two Soft Computing Based Approaches.
CoRR, 2013

Soft Computing Framework for Routing in Wireless Mesh Networks: An Integrated Cost Function Approach.
CoRR, 2013

2012
Pattern matching and information extraction for a battlefield medical card.
J. Comput. Methods Sci. Eng., 2012

Use of Favorite Goal in Agent Based Modeling and Simulation.
Int. J. Comput. Their Appl., 2012

Designing a rule-based hourly rainfall prediction model.
Proceedings of the IEEE 13th International Conference on Information Reuse & Integration, 2012

Collaborative virtual environment to study aircraft evacuation for training and education.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2011
Virtual reality as a theme-based game tool for homeland security applications.
Proceedings of the 2011 Spring Simulation Multi-conference, 2011

Pattern Matching and Information Extraction in a Software System for a Battlefield Environment.
Proceedings of the ISCA 20th International Conference on Software Engineering and Data Engineering (SEDE-2011) June 20-22, 2011

Angel Blaze Media Player for Children with Client/Server File Sharing.
Proceedings of the ISCA 20th International Conference on Software Engineering and Data Engineering (SEDE-2011) June 20-22, 2011

Crowd simulation in emergency aircraft evacuation using Virtual Reality.
Proceedings of the 16th International Conference on Computer Games, 2011

Virtual City: A Gaming Tool for Training and Education.
Proceedings of the ISCA 26th International Conference on Computers and Their Applications, 2011

2010
Military route planning in battle field simulations for a multi-agent system.
J. Comput. Methods Sci. Eng., 2010

Fuzzy Approach for Predicting Probability of Reaching a Target in a Battlefield Environment.
Int. J. Comput. Their Appl., 2010

Internet Predictions.
IEEE Internet Comput., 2010

Favorite Goal in Agent Based Modeling and Simulation.
Proceedings of the ISCA 19th International Conference on Software Engineeringand Data Engineering (SEDE-2010) June 16-18, 2010

Online Assessment System with Offline Capabilities.
Proceedings of the 2010 International Conference on Internet Computing, 2010

2009
AvatarSim: A multi-agent system for emergency evacuation simulation.
J. Comput. Methods Sci. Eng., 2009

Simulation and Modeling of Group Behavior during Emergency Evacuation.
Proceedings of the IEEE Symposium on Intelligent Agents, IA 2009, part of the IEEE Symposium Series on Computational Intelligence 2009, Nashville, TN, USA, March 30, 2009, 2009

Modeling Emergency Scenarios in Virtual Evacuation Environment.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

2008
Simulation and Modeling of a Virtual Library for Navigation and Evacuation.
Proceedings of the 2008 International Conference on Modeling, 2008

2006
Point/Counterpoint.
IEEE Softw., 2006

2005
Fuzzy Approach for Forecasting Navigation in Simulating Agent Based Behavior.
Proceedings of the ISCA 18th International Conference on Parallel and Distributed Computing Systems, 2005

2000
Delivering seamless services in open networks using intelligent service mediation.
Bell Labs Tech. J., 2000


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