Shenando Stals
Orcid: 0000-0002-0450-2417
According to our database1,
Shenando Stals authored at least 14 papers
between 2014 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
"What's the Robot Doing Now?": Towards Accessible Social Robotic Demos for People with Sight Loss.
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
Coached Yoga: Bridging the Gap between Video and Human Instructors with Low-Cost Social Robotics.
Proceedings of the Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 2026
2025
IEEE Secur. Priv., 2025
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity.
Games Res. Pract., 2025
Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
Comput. Stand. Interfaces, 2025
A Robot Tour Guide for People with Sight Loss in a Robotic Assisted Living Environment.
Proceedings of the 20th ACM/IEEE International Conference on Human-Robot Interaction, 2025
2024
Let's Make this Fun!: Activities to Motivate Children and Teens to Complete Questionnaires.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
2023
Proceedings of the 7th International Conference on Game Jams, 2023
Introducing Children and Young People with Sight Loss to Social Robots: A Preliminary Workshop.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023
2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014