Shinji Sugawara

Orcid: 0000-0001-7671-4120

According to our database1, Shinji Sugawara authored at least 68 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Implementing a Dynamic-Static Hybrid Fog Computing System for Content Sharing on Local Networks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

2023
A Consistency Preservation Method for Content Sharing in Peer-to-Peer Network Using CCN Control.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023

2022
In-advance Content Deployment Using Popularity Approximation in Hybrid P2P with Cloud Storage.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2022

A Static Uniform Job Assignment Algorithm to Workers in User-PC Computing System.
Proceedings of the 10th International Conference on Computer and Communications Management, 2022

An Extension of Job-Worker Assignment Algorithm for Dynamic Job Migration for User-PC Computing System.
Proceedings of the 10th International Conference on Computer and Communications Management, 2022

Improvement and Evaluation of Query Guidance Method Focusing on Content Transmission Record Assignment Time in Unstructured Peer-to-Peer Network.
Proceedings of the 10th International Conference on Computer and Communications Management, 2022

Efficient Content Sharing Using Dynamic Fog in Cloud-Fog-Edge Three-Tiered Network.
Proceedings of the Complex, Intelligent and Software Intensive Systems - Proceedings of the 16th International Conference on Complex, Intelligent and Software Intensive Systems (CISIS-2022), June 29, 2022

2021
Foreword.
IEICE Trans. Inf. Syst., 2021

Adaptation to Changes in the Number of Users in P2P Content Sharing System Using Dynamic Fog.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2021

Dynamic Fog Configuration for Content Sharing with Peer-to-Peer Network Using Mobile Terminals in a City.
Proceedings of the Complex, Intelligent and Software Intensive Systems, 2021

2020
Digital content refinement by accumulation of defectively reliable publications and majority voting over a network.
Internet Things, 2020

A Message Transmission Method Based on Gossip Protocol and Anti-Packets in DTN Environment.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2020

In-Advance Replica Arrangement of Shared Data over Hybrid Peer-to-Peer Network According to Users' Locations and Preferences.
Proceedings of the Complex, Intelligent and Software Intensive Systems, 2020

An Efficient Content Sharing Using Dynamic Fog Considering Transition of Number of Mobile Terminals in a City.
Proceedings of the Advances on Broad-Band Wireless Computing, Communication and Applications, 2020

2019
An efficient content sharing scheme using file splitting and differences between versions in hybrid peer-to-peer networks.
Int. J. Grid Util. Comput., 2019

A Dynamic-Clustering Backup Scheme for High-Availability Distributed File Sharing Systems.
IEICE Trans. Commun., 2019

Multi-cloud System for Content Sharing Using RAID-Like Fragmentation.
Proceedings of the Advances in Networked-based Information Systems, 2019

An Upload and Download Time Shortening Method for Multi-Cloud Content Sharing Systems.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

Evaluation of Searching Method for Various Contents Using Cache Routers with Transmission Records in Unstructured Peer-to-Peer Networks.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2019

Why File Delivery Order Change is Not Necessary at an Intermediate Node.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

Digital Content Refinement by Collecting Partly Unreliable Attributes over a Network.
Proceedings of the Advances on Broad-Band Wireless Computing, Communication and Applications, 2019

2018
Efficient Content Sharing with File Splitting and Differences Between Versions in Hybrid Peer-to-Peer Networks.
Proceedings of the Advances in Internet, 2018

Efficient Content Sharing by Multiple Users with RAID Based Multi-Cloud Storages.
Proceedings of the 7th IEEE International Conference on Cloud Networking, 2018

Efficient Query Transmission Using Route Selection Records and Multiple Dynamic Network Agents.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2018

Efficient Scheduling for Concurrent Contents Searching with Idle Computational Resources.
Proceedings of the Advances on Broadband and Wireless Computing, 2018

2017
Consistency preservation of replicas based on access frequency for content sharing in hybrid peer-to-peer networks.
Int. J. Space Based Situated Comput., 2017

Content sharing method using expected acquisition rate in hybrid peer-to-peer networks with cloud storages.
Int. J. Space Based Situated Comput., 2017

Survey of Cloud-Based Content Sharing Research: Taxonomy of System Models and Case Examples.
IEICE Trans. Commun., 2017

Autonomous Decentralized System for Knowledge Refinement of Contents Published over Networks.
Proceedings of the Complex, Intelligent, and Software Intensive Systems, 2017

2016
An expected acquisition rate based contents sharing scheme in hybrid P2P networks and cloud storages.
Proceedings of the IEEE International Conference on Consumer Electronics-Taiwan, 2016

A Content Searching Scheme Using Popularity and Link Degree of Nodes in Unstructured P2P Networks with Cache Routers.
Proceedings of the 10th International Conference on Complex, 2016

2015
An Efficient Content Searching Method Using Transmission Records with Wasted Queries Reduction Scheme in Unstructured Peer-to-Peer Networks.
Proceedings of the Genetic and Evolutionary Computing, 2015

An efficient digital content sharing considering regional variety of popularities in hybrid peer-to-peer networks with cloud storages.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2015

An Efficient Content Searching Method Using Query Transmission Records with Content Cache Routers in Unstructured Peer-to-Peer Networks.
Proceedings of the Third International Symposium on Computing and Networking, 2015

2014
QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player.
Multim. Syst., 2014

An efficient digital contents sharing with transmission records in peer-to-peer networks.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2014

2013
Influences of inter-stream synchronization errors among haptic media, sound, and video on quality of experience in networked ensemble.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

Inter-stream synchronization control with group synchronization algorithm.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

2012
QoE assessment of fairness between players in networked game with olfaction.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

Adaptive delta-causality control scheme with dynamic control of prediction time in networked haptic game.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012

Adaptive delta-causality control with prediction in networked real-time game using haptic media.
Proceedings of the 18th Asia-Pacific Conference on Communications, 2012

Effect of dynamic control of fragrance output timing in networked virtual environment.
Proceedings of the 18th Asia-Pacific Conference on Communications, 2012

2011
Efficient Content Replication Strategy for Data Sharing Considering Storage Capacity Restriction in Hybrid Peer-to-Peer Networks.
IEICE Trans. Commun., 2011

Efficient Information Source Monitoring Method Considering User Utility in Large-Scale Networks.
Proceedings of the 11th Annual International Symposium on Applications and the Internet, 2011

An Information Search Method Based on Management Area Segmentation with Multiple Mobile Agents in Unstructured Peer-to-Peer Networks.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

Efficient Contents Sharing Using Differences between Versions in Peer-to-Peer Networks.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

QoE assessment in tele-operation with 3D video and haptic media.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
QoE assessment in haptic media, sound, and video transmission: Effect of playout buffering control.
Comput. Entertain., 2010

QoE assessment in networked air hockey game with haptic media.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Interactivity improvement of group synchronization control in collaborative haptic play with building blocks.
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games, 2010

Dynamic switching control of haptic transmission direction in remote control system.
Proceedings of the 2010 IEEE Haptics Symposium, 2010

Performance evaluation of remote control system with haptic media and video: position-force versus position-position.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
A comparison between transmission methods of sense of force in a remote haptic instruction system.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Collaborative haptic play with building blocks.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Efficient Information Searching Methods Based on User Utility in Super Distributed Environments.
Proceedings of the 2008 International Symposium on Applications and the Internet, 2008

An Effective Scheduling Scheme for Information Searching with Computational Resources Scattered over a Large-Scale Network.
Proceedings of the Large-Scale Knowledge Resources. Construction and Application, 2008

Influences of Inter-Stream Synchronization Error on Collaborative Work in Haptic and Visual Environments.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

Error Control Based on Importance in a Remote Haptic Calligraphy System.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Effects of Group Synchronization Control in Networked Virtual Environments with Avatars.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

Networked penalty shootout with haptic media and video.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Adaptive Δ-causality control with adaptive dead-reckoning in networked games.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

2006
Absolute and Proportional Guarantees in Enhancing Class-Based Service Architectures.
IEICE Trans. Commun., 2006

A New Scheduler for Real-Time Applications in Differentiated Services Networks.
Proceedings of the INFOCOM 2006. 25th IEEE International Conference on Computer Communications, 2006

2005
A New Approach to Cell Loss Analysis for Long-Range Dependent Network Traffic.
IEICE Trans. Commun., 2005

2004
A Remote Lecture System with Laser Pointer for the Internet and Broadband Networks.
Proceedings of the 2004 Symposium on Applications and the Internet Workshops (SAINT 2004 Workshops), 2004

1999
Connection oriented packet communication control method based on game theory.
Proceedings of the 1999 IEEE International Conference on Communications: Global Convergence Through Communications, 1999


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