Shogo Takeuchi

Orcid: 0000-0001-5685-5583

According to our database1, Shogo Takeuchi authored at least 12 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Comparison of Search Behaviors in Chess, Shogi, and the game of Go.
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2022

2019
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

2018
Weighted Majority Voting with a Heterogeneous System in the Game of Shogi.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

2015
Superset Generation on Decision Diagrams.
Proceedings of the WALCOM: Algorithms and Computation - 9th International Workshop, 2015

Enumerating Eulerian Trails via Hamiltonian Path Enumeration.
Proceedings of the WALCOM: Algorithms and Computation - 9th International Workshop, 2015

Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

2014
A General Framework for Parallel Unary Operations on ZDDs.
Proceedings of the Trends and Applications in Knowledge Discovery and Data Mining, 2014

2013
Shared-Memory Parallel Frontier-Based Search.
Proceedings of the WALCOM: Algorithms and Computation, 7th International Workshop, 2013

Optimizing Objective Function Parameters for Strength in Computer Game-Playing.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2010
Evaluation of Game Tree Search Methods by Game Records.
IEEE Trans. Comput. Intell. AI Games, 2010

2008
Evaluation of Monte Carlo tree search and the application to Go.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

2007
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007


  Loading...