Sridhar Chimalakonda

Orcid: 0000-0003-0818-8178

According to our database1, Sridhar Chimalakonda authored at least 108 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
On the impact of multiple source code representations on software engineering tasks - An empirical study.
J. Syst. Softw., April, 2024

<i>ML-Quest</i> : a game for introducing machine learning concepts to K-12 students.
Interact. Learn. Environ., January, 2024

Tutorial Report on Legacy Software Modernization: A Journey From Non-AI to Generative AI Approaches.
Proceedings of the 17th Innovations in Software Engineering Conference, 2024

2023
TAnnotator: Towards Annotating Programming E-textbooks with Facts and Examples.
Smart Learn. Environ., December, 2023

A catalogue of game-specific anti-patterns based on GitHub and Game Development Stack Exchange.
J. Syst. Softw., October, 2023

A patterns based approach for the design of educational technologies.
Interact. Learn. Environ., May, 2023

DBJoules: An Energy Measurement Tool for Database Management Systems.
CoRR, 2023

X-COBOL: A Dataset of COBOL Repositories.
CoRR, 2023

Statically Detecting Buffer Overflow in Cross-language Android Applications Written in Java and C/C++.
CoRR, 2023

DENT: A Tool for Tagging Stack Overflow Posts with Deep Learning Energy Patterns.
Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2023

DocMine: A Software Documentation-Related Dataset of 950 GitHub Repositories.
Proceedings of the 20th IEEE/ACM International Conference on Mining Software Repositories, 2023

An Exploratory Study on Energy Consumption of Dataframe Processing Libraries.
Proceedings of the 20th IEEE/ACM International Conference on Mining Software Repositories, 2023

COMEX: A Tool for Generating Customized Source Code Representations.
Proceedings of the 38th IEEE/ACM International Conference on Automated Software Engineering, 2023

RJoules: An Energy Measurement Tool for R.
Proceedings of the 38th IEEE/ACM International Conference on Automated Software Engineering, 2023

RCGraph - A Tool to Integrate Readme and Commits through Temporal Knowledge Graphs.
Proceedings of the 31st IEEE/ACM International Conference on Program Comprehension, 2023

SOCluster - Towards Answering Unanswered Questions on Stack Overflow via Answered Questions.
Proceedings of the 16th Innovations in Software Engineering Conference, 2023

The Landscape of Source Code Representation Learning in AI-Driven Software Engineering Tasks.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: ICSE 2023 Companion Proceedings, 2023

FlowARP - Using Augmented Reality for Visualizing Control Flows in Programs.
Proceedings of the ACM Conference on Global Computing Education Vol 1, 2023

2022
<i>DynamiQue</i> - A Technical Intervention To Augment Static Textbook with Dynamic Q&A.
Interact. Learn. Environ., 2022

<i>SurviveCovid-19</i> - An Educational Game to Facilitate Habituation of Social Distancing and Other Health Measures for <i>Covid-19</i> Pandemic.
Int. J. Hum. Comput. Interact., 2022

On the Energy Consumption of Different Dataframe Processing Libraries - An Exploratory Study.
CoRR, 2022

An Empirical Study On Correlation between Readme Content and Project Popularity.
CoRR, 2022

NoteG: A Computational Notebook to Facilitate Rapid Game Prototyping.
CoRR, 2022

VedicViz: Towards Visualizing Vedic Principles in Mental Arithmetic.
CoRR, 2022

Exploring the under-explored terrain of non-open source data for software engineering through the lens of federated learning.
Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2022

eGEN: an energy-saving modeling language and code generator for location-sensing of mobile apps.
Proceedings of the 30th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2022

API + code = better code summary? insights from an exploratory study.
Proceedings of the 18th International Conference on Predictive Models and Data Analytics in Software Engineering, 2022

GitQ- towards using badges as visual cues for GitHub projects.
Proceedings of the 30th IEEE/ACM International Conference on Program Comprehension, 2022

A Catalogue of Game-Specific Anti-Patterns.
Proceedings of the ISEC 2022: 15th Innovations in Software Engineering Conference, Gandhinagar, India, February 24, 2022

eTagger - An Energy Pattern Tagging Tool for GitHub Issues in Android Projects.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022

Apples, Oranges & Fruits - Understanding Similarity of Software Repositories Through The Lens of Dissimilar Artifacts.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022

RepoQuester: A Tool Towards Evaluating GitHub Projects.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022

COBREX: A Tool for Extracting Business Rules from COBOL.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2022

COSPEX: A Program Comprehension Tool for Novice Programmers.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: Companion Proceedings, 2022

Towards a Catalog of Energy Patterns in Deep Learning Development.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022

Exploring Security Vulnerabilities in Competitive Programming: An Empirical Study.
Proceedings of the EASE 2022: The International Conference on Evaluation and Assessment in Software Engineering 2022, Gothenburg, Sweden, June 13, 2022

BlockList: A Game to Teach Basic Linked Lists Operations To Novice Programmers.
Proceedings of the COMPUTE 2022, Jaipur, India, November 9-11, 2022, 2022

2021
On the comprehension of application programming interface usability in game engines.
Softw. Pract. Exp., 2021

How do open source app developers perceive API changes related to Android battery optimization? An empirical study.
Softw. Pract. Exp., 2021

Energy Diagnosis of Android Applications: A Thematic Taxonomy and Survey.
ACM Comput. Surv., 2021

A family of standards for software and systems product lines.
Comput. Stand. Interfaces, 2021

WAccess - A Web Accessibility Tool based on the latest WCAG 2.2 guidelines.
CoRR, 2021

ML-Quest: A Game for Introducing Machine Learning Concepts to K-12 Students.
CoRR, 2021

SOCluster- Towards Intent-based Clustering of Stack Overflow Questions using Graph-Based Approach.
CoRR, 2021

MuseumViz - Towards Visualizing Online Museum Collections.
CoRR, 2021

Detox Browser - Towards Filtering Sensitive Content On the Web.
CoRR, 2021

SurviveCovid-19++ : A collaborative healthcare game towards educating people about safety measures and vaccination for Covid-19.
CoRR, 2021

Apples, Oranges & Fruits - Understanding Similarity of Software Projects Through The Lens of Dissimilar Artifacts.
CoRR, 2021

What's in a GitHub Repository? - A Software Documentation Perspective.
CoRR, 2021

AiR: An Augmented Reality Application for Visualizing Air Pollution.
Proceedings of the 2021 IEEE Visualization Conference, 2021

StackEmo: towards enhancing user experience by augmenting stack overflow with emojis.
Proceedings of the ESEC/FSE '21: 29th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2021

AC²: towards understanding architectural changes in Python projects.
Proceedings of the ESEC/FSE '21: 29th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2021

GE526: A Dataset of Open-Source Game Engines.
Proceedings of the 18th IEEE/ACM International Conference on Mining Software Repositories, 2021

A Mocktail of Source Code Representations.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

What's Inside Unreal Engine? - A Curious Gaze!
Proceedings of the ISEC 2021: 14th Innovations in Software Engineering Conference, 2021

Understanding Emotions of Developer Community Towards Software Documentation.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering in Society, 2021

APIScanner - Towards Automated Detection of Deprecated APIs in Python Libraries.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Companion Proceedings, 2021

EmoG- Towards Emojifying Gmail Conversations.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

SurviveCovid-19++ : A collaborative healthcare game towards educating people about safety measures for Covid-19.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

2020
G4D - a treasure hunt game for novice programmers to learn debugging.
Smart Learn. Environ., 2020

An ontology based modeling framework for design of educational technologies.
Smart Learn. Environ., 2020

AC2 - Towards Understanding Architectural Changes in Rapid Releases.
CoRR, 2020

DRAST - A Deep Learning and AST Based Approach for Bug Localization.
CoRR, 2020

SurviveCovid-19 - A Game for Improving Awareness of Social Distancing and Health Measures for Covid-19 Pandemic.
CoRR, 2020

BuGL - A Cross-Language Dataset for Bug Localization.
CoRR, 2020

An Exploratory Study of Code Smells in Web Games.
CoRR, 2020

A family of software product lines in educational technologies.
Computing, 2020

Software documentation and augmented reality: love or arranged marriage?
Proceedings of the ESEC/FSE '20: 28th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2020

Is there a correlation between code comments and issues?: an exploratory study.
Proceedings of the SAC '20: The 35th ACM/SIGAPP Symposium on Applied Computing, online event, [Brno, Czech Republic], March 30, 2020

Towards Prioritizing GitHub Issues.
Proceedings of the ISEC 2020: 13th Innovations in Software Engineering Conference, 2020

A Report on Workshops co-located with ISEC 2020.
Proceedings of the ISEC 2020: 13th Innovations in Software Engineering Conference, 2020

Refactor4Green: a game for novice programmers to learn code smells.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Companion Volume, Seoul, South Korea, 27 June, 2020

AST[AR] - Towards Using Augmented Reality and Abstract Syntax Trees for Teaching Data Structures To Novice Programmers.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

L<sup>2</sup>- A Mini Game for Learning Indian Language Vocabulary.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

SupportArr: A Plugin to Comprehend Arrays for Novice Programmers.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

PointerViz - Towards Visualizing Pointers for Novice Programmers.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

An Exploratory Study Towards Understanding Lambda Expressions in Python.
Proceedings of the EASE '20: Evaluation and Assessment in Software Engineering, 2020

Mood of India During Covid-19 - An Interactive Web Portal Based on Emotion Analysis of Twitter Data.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

YTCoder - Towards Turning YouTube into a Development Environment.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

2019
Promoting better financial inclusion through web page transformation - a systematic literature review.
J. Bank. Financial Technol., 2019

GE852: A Dataset of 852 Game Engines.
CoRR, 2019

SOTagger - Towards Classifying Stack Overflow Posts through Contextual Tagging (S).
Proceedings of the 31st International Conference on Software Engineering and Knowledge Engineering, 2019

RapidRelease: a dataset of projects and issues on github with rapid releases.
Proceedings of the 16th International Conference on Mining Software Repositories, 2019

StackDoc - A Stack Overflow Plug-in for Novice Programmers that Integrates Q&A with API Examples.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Towards Enhancing User Experience through a Web-Based Augmented Reality Museum.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Towards a Domain-Specific Language for the Renarration of Web Pages.
Proceedings of the 11th Innovations in Software Engineering Conference, ISEC 2018, Hyderabad, India, February 09, 2018

A Style Sheets Based Approach for Semantic Transformation of Web Pages.
Proceedings of the Distributed Computing and Internet Technology, 2018

Learning Recursion from Music and Music from Recursion.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
A Lightweight Approach for Evaluating Sufficiency of Ontologies.
Proceedings of the 29th International Conference on Software Engineering and Knowledge Engineering, 2017

An Aspect Oriented Approach for Renarrating Web Content.
Proceedings of the 10th Innovations in Software Engineering Conference, 2017

2016
On the Evolution of Software and Systems Product Line Standards.
ACM SIGSOFT Softw. Eng. Notes, 2016

2015
Moving Beyond: Insights from 1st International Workshop on Software Engineering Research and Industrial Practices (SER&IPs 2014).
ACM SIGSOFT Softw. Eng. Notes, 2015

2014
On the nature of roles in software engineering.
Proceedings of the 7th International Workshop on Cooperative and Human Aspects of Software Engineering, 2014

A Patterns-Based Approach for Modeling Instructional Design and TEL Systems.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
What makes it hard to apply software product lines to educational technologies?
Proceedings of the 4th International Workshop on Product LinE Approaches in Software Engineering, 2013

IDont: An Ontology Based Educational Modeling Framework for Instructional Design.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

GURU: An Experimental Interactive Environment for Teachers/Learners.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

Designing Technology for 287 Million Learners.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

What makes it hard to teach software engineering to end users? some directions from adaptive and personalized learning.
Proceedings of the 26th International Conference on Software Engineering Education and Training, 2013

EasyAuthor: supporting low computer proficiency teachers in the design of educational content for adult illiterates.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Towards a Model Driven eLearning Framework to Improve Quality of Teaching.
Proceedings of the 2012 IEEE Fourth International Conference on Technology for Education, 2012

What makes it hard to design instructional software? Towards a collaborative platform for stakeholders of instructional software.
Proceedings of the 5th International Workshop on Co-operative and Human Aspects of Software Engineering, 2012

A Software Engineering Perspective for Accelerating Educational Technologies.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Towards a Synthesis of Learning Methodologies, Learning Technologies and Software Product Lines.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Software Engineering Aids to Accelerate Educational Technologies.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
GAMBLE: Towards Ensuring Quality of Education Using Goal Driven Model Based Learning Environments: Automating a Family of eLearning Systems by Integrating Lean and Software Product Lines.
Proceedings of the ICALT 2011, 2011

Can we make software engineering education better by applying learning theories?
Proceedings of the 24th IEEE-CS Conference on Software Engineering Education and Training, 2011

2009
Automating an eLearning System - A Case Study.
Proceedings of the Proceedings 22nd Conference on Software Engineering Education and Training, 2009


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