Stefan Gustavson

According to our database1, Stefan Gustavson authored at least 17 papers between 1996 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
A unified framework for multi-sensor HDR video reconstruction.
Signal Process. Image Commun., 2014

2013
Spatially varying image based lighting using HDR-video.
Comput. Graph., 2013

No more texels; no more facets: Emerging trends in GPU procedural shading.
Proceedings of SIGRAD 2013, Visual Computing, June 13-14, 2013, Norrköping, Sweden, 2013

Unified HDR reconstruction from raw CFA data.
Proceedings of the IEEE International Conference on Computational Photography, 2013

Temporally and spatially varying image based lighting using HDR-video.
Proceedings of the 21st European Signal Processing Conference, 2013

2012
Efficient Computational Noise in GLSL.
J. Graph. Tools, 2012

Real-time HDR video reconstruction for multi-sensor systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Anti-aliased Euclidean distance transform.
Pattern Recognit. Lett., 2011

Next generation image based lighting using HDR video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2008
Free Form Incident Light Fields.
Comput. Graph. Forum, 2008

2007
Spatially varying image based lighting by light probe sequences.
Vis. Comput., 2007

An optical system for single-image environment maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Densely sampled light probe sequences for spatially variant image based lighting.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2004
A Real Time Light Probe.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2002
Motion capture done dirt cheap.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1996
The Color Gamut of Halftone Reproduction.
Proceedings of the 4th Color and Imaging Conference, 1996

Rendering of color on scattering media.
Proceedings of the Human Vision and Electronic Imaging, 1996


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