Stefano De Paoli

According to our database1, Stefano De Paoli authored at least 24 papers between 2006 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




On the ethical and political agency of online reputation systems.
First Monday, 2019

Supporting Social Innovation through Visualisations of Community Interactions.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

When situativity meets objectivity in peer production of knowledge: the case of the WikiRate platform.
Data Technol. Appl., 2018

Reconsidering online reputation systems.
Proceedings of the 16th European Conference on Computer Supported Cooperative Work, 2018

Participatory Design, beyond the local: Workshop.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

Collaborative Economies: From Sharing to Caring.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

The ABCD of Usability Testing.
Proceedings of the HCI 2017, 2017

2016 - Leveraging Collective Awareness to Understand Companies' Environmental, Social and Governance Performance.
Proceedings of the Internet Science - Third International Conference, 2016

Ubiquitous games and gamification for well-being.
EAI Endorsed Trans. Ambient Syst., 2014

Managing license compliance in free and open source software development.
Information Systems Frontiers, 2012

Designing badges for a civic media platform: reputation and named levels.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Produsage in hybrid networks: sociotechnical skills in the case of Arduino.
The New Review of Hypermedia and Multimedia, 2011

My Life as a Night Elf Priest. An Antropological Account of World of Warcraft. - Bonnie Nardi 2010. The University of Michigan Press. (pp. 236). ISBN 978-0-472-02671-5.
Computer Supported Cooperative Work, 2010

Integrating players, reputation and ranking to manage cheating in MMOGs.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

The Economy Of Cheating In Mmorpgs: A Case Study Of Innovation.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

The Construction of Peers and Artifacts: The Organizing Role of "Programming Guidelines".
Proceedings of the 42st Hawaii International International Conference on Systems Science (HICSS-42 2009), 2009

The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Trust and Reputation Policy-Based Mechanisms for Self-protection in Autonomic Communications.
Proceedings of the Autonomic and Trusted Computing, 6th International Conference, 2009

How artefacts rule web-based communities: practices of free software development.
IJWBC, 2008

Free and Open Source Licenses in Community Life: Two Empirical Cases.
First Monday, 2008

Open to Grok. How do Hackers' Practices Produce Hackers?.
Proceedings of the Open Source Development, 2008

License Compliance Issues in Free and Open Source Software.
Proceedings of the 3th Mediterranean Conference on Information Systems, 2008

Steps to a Localization of a Student Centred is an Exploratory Approach.
Proceedings of the 2nd Mediterranean Conference on Information Systems, 2007

Free/Open Source ERP and Translation Processes: Four Empirical Cases.
Proceedings of the Research and Practical Issues of Enterprise Information Systems, 2006