Stefano De Paoli

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Known people with the same name:

Bibliography

2020
Human-Computer Interaction Considerations When Developing Cyber Ranges.
CoRR, 2020

Cyber Diplomacy: A Systematic Literature Review.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 24th International Conference KES-2020, 2020

2014
Ubiquitous games and gamification for well-being.
EAI Endorsed Trans. Ambient Syst., 2014

2011
Relationality in geoIT software development: How data structures and organization perform together.
Comput. Environ. Urban Syst., 2011

Produsage in hybrid networks: sociotechnical skills in the case of Arduino.
New Rev. Hypermedia Multim., 2011

Rethinking the Role of Users in ICT Design: Reflections for the Internet.
Proceedings of the New Media Technologies and User Empowerment., 2011

2010
Integrating players, reputation and ranking to manage cheating in MMOGs.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
The Economy Of Cheating In Mmorpgs: A Case Study Of Innovation.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Trust and Reputation Policy-Based Mechanisms for Self-protection in Autonomic Communications.
Proceedings of the Autonomic and Trusted Computing, 6th International Conference, 2009


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