Aphra Kerr

Orcid: 0000-0001-5445-7805

According to our database1, Aphra Kerr authored at least 16 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Governing artificial intelligence in the media and communications sector.
Internet Policy Rev., March, 2023

2021
CASIE - Computing affect and social intelligence for healthcare in an ethical and trustworthy manner.
Paladyn J. Behav. Robotics, 2021

2020
Expectations of artificial intelligence and the performativity of ethics: Implications for communication governance.
Big Data Soc., January, 2020

Ethics on the ground: from principles to practice.
Proceedings of the FAT* '20: Conference on Fairness, 2020

2019
Communication and internet policy: a critical rights-based history and future.
Internet Policy Rev., 2019

2011
Rethinking the Role of Users in ICT Design: Reflections for the Internet.
Proceedings of the New Media Technologies and User Empowerment., 2011

2010
Integrating players, reputation and ranking to manage cheating in MMOGs.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
The Economy Of Cheating In Mmorpgs: A Case Study Of Innovation.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Levels of Complexity: Cultural Diversity, Politics and Digital Games [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Trust and Reputation Policy-Based Mechanisms for Self-protection in Autonomic Communications.
Proceedings of the Autonomic and Trusted Computing, 6th International Conference, 2009

2005
Intermedial Pleasures: The Enjoyment of Digital Games in the Context of Home Media Use.
Proceedings of the Digital Games Research Conference 2005, 2005

Player-Centred Game Design: Adaptive Digital Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2003
Women just want to have fun - a study of adult female players of digital games.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Representing Users in the Design of Digital Games.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

2000
Media Diversity and Cultural Identities: The Development of Multimedia 'Content' in Ireland.
New Media Soc., 2000


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