Stephen D. Laycock

Orcid: 0000-0002-7724-1369

According to our database1, Stephen D. Laycock authored at least 51 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Interactive Flexible-Receptor Molecular Docking in Virtual Reality Using DockIT.
J. Chem. Inf. Model., 2022

2021
DockIT: a tool for interactive molecular docking and molecular complex construction.
Bioinform., 2021

GPGPU Accelerated Flow Diagrams.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
GPU-Accelerated Generation of the Molecular Surface.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Haptic-Assisted Interactive Molecular Docking Incorporating Receptor Flexibility.
J. Chem. Inf. Model., 2019

Smart System for Prediction of Accurate Surface Electromyography Signals Using an Artificial Neural Network.
Future Internet, 2019

GPGPU acceleration of environmental and movement datasets.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Joint Learning of Facial Expression and Head Pose from Speech.
Proceedings of the Interspeech 2018, 2018

2017
Virtual Environment for Studying the Docking Interactions of Rigid Biomolecules with Haptics.
J. Chem. Inf. Model., 2017

Automatic Removal of Mechanical Fixations from CT Imagery with Particle Swarm Optimisation.
Proceedings of the Bioinformatics and Biomedical Engineering, 2017

Predicting Head Pose in Dyadic Conversation.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Predicting Head Pose from Speech with a Conditional Variational Autoencoder.
Proceedings of the Interspeech 2017, 2017

A fast and automatic approach for removing artefacts due to immobilisation masks in X-ray CT.
Proceedings of the 2017 IEEE EMBS International Conference on Biomedical & Health Informatics, 2017

2015
Real-time accumulation of occlusion-based snow.
Vis. Comput., 2015

2014
Using a Combination of Micro-Computed Tomography, CAD and 3D Printing Techniques to Reconstruct Incomplete 19th-Century Cantonese Chess Pieces.
ACM Journal on Computing and Cultural Heritage, 2014

Augmenting graphical user interfaces with haptic assistance for motion-impaired operators.
Int. J. Hum. Comput. Stud., 2014

2013
Fast reconstructed radiographs from octree-compressed volumetric data.
Int. J. Comput. Assist. Radiol. Surg., 2013

2012
Haptic-Assisted Target Acquisition in a Visual Point-and-Click Task for Computer Users with Motion Impairments.
IEEE Trans. Haptics, 2012

GPU Accelerated Generation of Digitally Reconstructed Radiographs for 2-D/3-D Image Registration.
IEEE Trans. Biomed. Eng., 2012

Combining X-ray micro-CT technology and 3D printing for the digital preservation and study of a 19th century cantonese chess piece with intricate internal structure.
ACM Journal on Computing and Cultural Heritage, 2012

A sketch-based system for highway design with user-specified regions of influence.
Comput. Graph., 2012

HistOracle: Consolidation and dissemination of heritage information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Interactive exploration of historic information via gesture recognition.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Vectorising Building Footprints From Historic Maps.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Cursor Navigation Using Haptics for Motion-Impaired Computer Users.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
Applying forces to elastic network models of large biomolecules using a haptic feedback device.
J. Comput. Aided Mol. Des., 2011

Aligning archive maps and extracting footprints for analysis of historic urban environments.
Comput. Graph., 2011

Remodelling of Botanical Trees for Real-Time Simulation.
Proceedings of the Theory and Practice of Computer Graphics, 2011

A Sketch-Based System for Highway Design.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

2010
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Real-Time Traffic Simulation Using Cellular Automata.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Navigation and exploration of large data-sets using a haptic feedback device.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Detecting Self-Collisions Using a Hybrid Bounding Volume Algorithm.
Proceedings of the ACHI 2010, 2010

2009
Reconstruction of Large Cultural Heritage Sites from Archived Maps.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

A Haptic System for Drilling into Volume Data with Polygonal Tools.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
A Haptic Rendering Algorithm for Molecular Interaction.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

A Haptic Rendering Algorithm for Drilling into Volume Data.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2008

2007
A Survey of Haptic Rendering Techniques.
Comput. Graph. Forum, 2007

A Distance Hierarchy to Detect Collisions Between Deformable Objects.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007

Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

2006
The use of Tetrahedra to Detect Collisions.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Haptic Navigation and Exploration of High Quality Pre-rendered Environments.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

Collision Detection for Deformable Objects using Octrees.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

2005
The haptic rendering of tools in a virtual environment.
PhD thesis, 2005

Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene.
Comput. Graph., 2005

2004
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Recent Developments and Applications of Haptic Devices.
Comput. Graph. Forum, 2003

Simulating Deformable Tools with Haptic Feedback in a Virtual Environment.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003


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