Su Ting Yong

Orcid: 0000-0001-5910-6721

According to our database1, Su Ting Yong authored at least 12 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Emergency Online Programming Classes: Self-Efficacy, Motivation, and Performance.
Int. J. Virtual Pers. Learn. Environ., 2022

The Impact of the COVID-19 Pandemic on Engineering Foundation Student Course Experience.
Int. J. Virtual Pers. Learn. Environ., 2022

A Blended Learning Approach: Motivation and Difficulties in Learning Programming.
Int. J. Inf. Commun. Technol. Educ., 2022

2021
A Flipped Classroom: Learning Experiences in Programming.
Int. J. Virtual Pers. Learn. Environ., 2021

2019
Similarities and Differences in Learning of Metacognitive Skills: Computer Games Versus Mathematics Education.
Int. J. Game Based Learn., 2019

Exploring the Feasibility of Computer Games in Mathematics Education.
Proceedings of the 2019 IEEE International Symposium on Haptic, 2019

2018
A Gaming Perspective on Mathematics Education.
Int. J. Inf. Commun. Technol. Educ., 2018

2017
Digital Native Students: Gender Differences in Mathematics and Gaming.
Int. J. Virtual Pers. Learn. Environ., 2017

What computer games can teach us about classroom teaching?
Proceedings of the IEEE 6th International Conference on Teaching, 2017

2016
Using Digital Games to Learn Mathematics - What students think?
Int. J. Serious Games, 2016

Digital games and learning mathematics: Student, teacher and parent perspectives.
Int. J. Serious Games, 2016

2004
Reflecting on the profession: who is the IT professional?
Ubiquity, 2004


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