T. Anthony Marsland

Affiliations:
  • University of Alberta, Edmonton, Canada


According to our database1, T. Anthony Marsland authored at least 90 papers between 1973 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Computer loses in king-size blunder.
ICGA J., 2020

2005
Tuning evaluation functions by maximizing concordance.
Theor. Comput. Sci., 2005

2003
Learning extension parameters in game-tree search.
Inf. Sci., 2003

Evaluation Function Tuning via Ordinal Correlation.
Proceedings of the Advances in Computer Games, 2003

2002
Learning Control of Search Extensions.
Proceedings of the 6th Joint Conference on Information Science, 2002

2001
Multi-cut alpha-beta-pruning in game-tree search.
Theor. Comput. Sci., 2001

2000
Risk Management in Game-Tree Pruning.
Inf. Sci., 2000

1999
FRITZ 5.32 Wins the 1998 Herschberg Best-Annotation Award.
ICCA J., 1999

Millennium's End.
ICCA J., 1999

The Scherzer Memorial Prize.
ICCA J., 1999

Evaluation of the JIAJIA Software DSM System on High Performance Computer Architectures.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999

1998
FRITZ 5.0 Wins the 1997 Herschberg Best-Annotation Award.
ICCA J., 1998

Multi-cut Pruning in Alpha-Beta Search.
Proceedings of the Computers and Games, First International Conference, 1998

Shared memory computing on SP2: JIAJIA approach.
Proceedings of the 1998 conference of the Centre for Advanced Studies on Collaborative Research, November 30, 1998

1997
The 1996-1997 Novag Award.
ICCA J., 1997

Information on the 15th World Microcomputer Chess Championship.
ICCA J., 1997

A Report on the Fredkin Prize for Computer Chess.
ICCA J., 1997

The 1996 ICCA Best-Annotation Award.
ICCA J., 1997

Searching with Uncertainty Cut-Offs.
ICCA J., 1997

From MiniMax to Manhattan.
Proceedings of the Deep Blue Versus Kasparov: The Significance for Artificial Intelligence, 1997

The Anatomy of Chess Programs.
Proceedings of the Deep Blue Versus Kasparov: The Significance for Artificial Intelligence, 1997

Search.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
The 1995-96 NOVAG Award.
ICCA J., 1996

Experience Is a Hard Teacher.
ICCA J., 1996

Recognition of Local Participation.
ICCA J., 1996

Bob May Be Missed, but Hardly Forgotten!
ICCA J., 1996

The 1994-95 Novag Award.
ICCA J., 1996

The Future of Computer Chess.
ICCA J., 1996

The ICCA Best Annotation Award for 1995.
ICCA J., 1996

1995
ICCA Board Nominations.
ICCA J., 1995

The Participants of the 8th World Computer-Chess Championship.
ICCA J., 1995

1994
Enhanced Iterative-Deepening Search.
IEEE Trans. Pattern Anal. Mach. Intell., 1994

...Cape May be a slip.
ICCA J., 1994

An Informal Meeting of ICCA Members.
ICCA J., 1994

1993
Annotated Bibliography on Global States and Times in Distributed Systems.
ACM SIGOPS Oper. Syst. Rev., 1993

1992
Experiments in Forward Pruning with Limited Extensions.
ICCA J., 1992

Interesting Times.
ICCA J., 1992

Chess and AI.
ICCA J., 1992

Global Snapshots for Distributed Debugging.
Proceedings of the Computing and Information, 1992

1991
Single-Agent and Game-Tree Search.
ICCA J., 1991

Report on the ICCA Meeting.
ICCA J., 1991

A network multi-processor for experiments in parallelism.
Concurr. Pract. Exp., 1991

The Role of Chess in Artificial Intelligence Research.
Proceedings of the 12th International Joint Conference on Artificial Intelligence. Sydney, 1991

1990
Probability-Based Game Tree Pruning.
J. Algorithms, 1990

Report on the 2nd London Conference on Computer Games.
ICCA J., 1990

The Bratko-Kopec Test Revisited.
ICCA J., 1990

Control Bottlenecks in a Network Database Mechine.
Proceedings of the Advances in Computing and Information, 1990

1989
Review.
ICCA J., 1989

New Directions in Game-Tree Search.
ICCA J., 1989

Workshop Report on New Technologies for Chess.
ICCA J., 1989

1988
Accuracy and Savings in Depth-Limited Capture Search.
Int. J. Man Mach. Stud., 1988

1987
Workshop Report: Theory and Practice in Computer Chess.
ICCA J., 1987

Reviews.
ICCA J., 1987

Searching for Chess.
ICCA J., 1987

Low Overhead Alternatives to SSS.
Artif. Intell., 1987

A Quantitative Analysis of Minimal Window Search.
Proceedings of the 10th International Joint Conference on Artificial Intelligence. Milan, 1987

A parallel algorithm for finding a maximum flow in 0-1 networks.
Proceedings of the 15th ACM Annual Conference on Computer Science, 1987

1986
The 6th World Microcomputer-Chess Championship (WMCC).
ICCA J., 1986

A Review of Game-Tree Pruning.
ICCA J., 1986

Phased State Search.
Proceedings of the Fall Joint Computer Conference, November 2-6, 1986, Dallas, Texas, USA, 1986

1985
Management of Block-structured Programs.
Softw. Pract. Exp., 1985

Corrections to "Parallel Game Tree-Search".
IEEE Trans. Pattern Anal. Mach. Intell., 1985

Parallel Game-Tree Search.
IEEE Trans. Pattern Anal. Mach. Intell., 1985

Materials Received.
ICCA J., 1985

Evaluation-Function Factors.
ICCA J., 1985

Sargon III.
ICCA J., 1985

Cray Blitz - A Computer Chess Playing Program.
ICCA J., 1985

Solving equations of motion on a virtual tree machine.
Proceedings of the Selected Papers from the Second Conference on Parallel Processing for Scientific Computing, 1985

The Utility of Expert Knowledge.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

Information Acquisition in Minimal Window Search.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

1984
Chess on Non-Standard Architecture.
ICCA J., 1984

ACM's Fifteenth North American Computer Chess Championship (RACCC).
ICCA J., 1984

A Note Received.
ICCA J., 1984

1983
Introduction.
ICCA J., 1983

A Comparison of Minimax Tree Search Algorithms.
Artif. Intell., 1983

Relative Efficiency of Alpha-Beta Implementations.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

1982
Relative Performance of the Alpha-Beta Algorithm.
ICCA J., 1982

Computer Chess Reviews.
ICCA J., 1982

Parallel Search of Strongly Ordered Game Trees.
ACM Comput. Surv., 1982

1981
A brighter future for Soviet computer chess?
ICCA J., 1981

Computer chess: Master level play in 1981?
Proceedings of the ACM 1981 Annual Conference, Los Angeles, CA, USA, November 9-11, 1981., 1981

A survey of enhancements to the alpha-beta algorithm.
Proceedings of the ACM 1981 Annual Conference, Los Angeles, CA, USA, November 9-11, 1981., 1981

1980
A Heterogeneous Dual Processor.
Softw. Pract. Exp., 1980

The Deadlock Problem: An Overview.
Computer, 1980

1979
System recovery in distributed databases.
Proceedings of the IEEE Computer Society's Third International Computer Software and Applications Conference, 1979

1978
Introducing Graphics Capabilities to Several High-level Languages.
Softw. Pract. Exp., 1978

An effective "on-line" deadlock detection technique for distributed data base management systems.
Proceedings of the IEEE Computer Society's Second International Computer Software and Applications Conference, 1978

1976
An insight into PDP-11 emulation.
Proceedings of the 9th annual workshop on Microprogramming, 1976

1973
A course in minicomputer systems.
Proceedings of the 3rd SIGCSE Technical Symposium on Computer Science Education, 1973

Mechanisms for comparing chess programs.
Proceedings of the ACM annual conference, Atlanta, Georgia, USA, August 27-29, 1973, 1973


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