Tadeu Moreira de Classe

Orcid: 0000-0001-9849-5133

According to our database1, Tadeu Moreira de Classe authored at least 23 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Current Risk Situation Training in Industry, and Games as a Strategy for Playful, Engaging and Motivating Training.
J. Interact. Syst., June, 2023

EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption.
J. Interact. Syst., June, 2023

Metaverso como Ambiente de Aprendizagem Ativa para oAprendizado Híbrido.
Revista Brasileira de Informática na Educ., 2023

Sistemas de Informação Podem Ajudar no Combate à Corrupção Através de Recursos de Transparência? Mapeamento Sistemático da Literatura.
Braz. J. Inf. Syst., 2023

Uma abordagem baseada no Catálogo de Requisitos Não Funcionais para conformidade à LGPD.
Proceedings of the Anais do WER23, 2023

Games With Training Purpose for Hazard Situations in the Industry - Systematic Mapping of the Literature.
Proceedings of the XIX Brazilian Symposium on Information Systems, 2023

Evaluating Students' Technology Acceptance of Use of Metaverse as an Educational Information System for Hybrid Education.
Proceedings of the XIX Brazilian Symposium on Information Systems, 2023

2022
Design de Pré-Roteiros para Jogos Digitais Baseados em Processos de Negócios.
Braz. J. Inf. Syst., 2022

Narratives for Business Processes-based Digital Games: Systematic Mapping of the Literature.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

How Could Information Systems Support Transparency to Face Corruption? Systematic Mapping of the Literature.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

PYP4Training - Ludifying Business Process Training.
Proceedings of the Business Process Management Workshops, 2022

2021
VAPBr: Values in Digital Games for Public Service in Brazil.
Int. J. Serious Games, 2021

Public Processes Are Open for Play.
Digit. Gov. Res. Pract., 2021

Design de sistemas de reparação de alinhamento de ontologias para suporte a especialistas de domínio. <i>(Design of ontology alignment repair systems to support domain experts)</i>.
Proceedings of the XIV Seminar on Ontology Research in Brazil (ONTOBRAS 2021) and V Doctoral and Masters Consortium on Ontologies (WTDO 2021), 2021

Games as Mediating Platforms in an Open and Digital World.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
A Useful Tool to Support the Ontology Alignment Repair.
Proceedings of the Intelligent Systems - 9th Brazilian Conference, 2020

2019
The Play Your Process Method for Business Process-Based Digital Game Design.
Int. J. Serious Games, 2019

2018
From Business Processes to Digital Games: A Mapping Proposal.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018

2017
A Distributed Infrastructure to Support Scientific Experiments.
J. Grid Comput., 2017

2016
Uma Experiência de uso da Gamificação em Plataformas de Participação Social.
Braz. J. Inf. Syst., 2016

A collaborative approach to support e-science activities.
Proceedings of the 20th IEEE International Conference on Computer Supported Cooperative Work in Design, 2016

Designing Serious Games for Citizen Engagement in Public Service Processes.
Proceedings of the Business Process Management Workshops, 2016

2015
A Semantic Peer to Peer Network to Support e-Science.
Proceedings of the 11th IEEE International Conference on e-Science, 2015


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