Takafumi Higashi

According to our database1, Takafumi Higashi authored at least 13 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Retouching System to Ease Difficulty of Craft Design for Paper-Cutting.
Proceedings of the Culture and Computing, 2022

Improve User Experience by Adjusting Draft Design through Retouching System for Paper-cutting Production.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2020
Evaluation of Skill Improvement by Combining Skill and Difficulty Levels During Paper-cutting Production.
Proc. ACM Hum. Comput. Interact., 2020

Improvement of Pressure Control Skill with Knife Device for Paper-Cutting.
IEICE Trans. Inf. Syst., 2020

Improvement in the Effectiveness of Cutting Skill Practice for Paper-Cutting Creations Based on the Steering Law.
IEICE Trans. Inf. Syst., 2020

2019
Stylus knife: improving cutting skill in paper-cutting by implementing pressure control.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

Improve Cutting Skill According to Skill and Difficulty Level.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

2018
Practice System for Controlling Cutting Pressure for Paper-cutting.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Impact of practice effect on each difficulty of cutting skill.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

2017
Stylus Knife for Paper-cutting: A System for Controlling a Knife.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Instruction for Paper-cutting: A System for Learning Experts' Skills.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Instruction for paper-cutting: a system for learning experts' knife pressure.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

2013
TSUMIKI CASTLE: interactive VR system using toy blocks.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013


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