Tanja Joan Eiler
Orcid: 0000-0002-6917-7942
According to our database1,
Tanja Joan Eiler
authored at least 14 papers
between 2019 and 2023.
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Bibliography
2023
Virtual and Augmented Reality for Digital Medicine - Design and Implementation of a Hybrid, Interdisciplinary Course for Engineering and Medical Students.
Proceedings of the IEEE Global Engineering Education Conference, 2023
2022
Design elements in immersive virtual reality: the impact of object presence on health-related outcomes.
Internet Res., 2022
Behavioral Avoidance Test: Comparison between in vivo and virtual reality using questionnaires and psychophysiology.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Individualized gamification elements: The impact of avatar and feedback design on reuse intention.
Comput. Hum. Behav., 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Virtual Reality Training Application to Prepare Medical Student's for Their First Operating Room Experience.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
Improving the Approach-Avoidance Task in Virtual Reality Through Presence and Virtual Risk Situations.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
More than Ticking Off a Checklist? Towards an Approach for Quantifying the Effectiveness of Responsible Innovation in the Design Process.
Proceedings of the Entwicklungen, 2020
2019
A Preliminary Evaluation of Transferring the Approach Avoidance Task into Virtual Reality.
Proceedings of the Information Technology in Biomedicine, 2019
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019
Fighting Substance Dependency Combining AAT Therapy and Virtual Reality with Game Design Elements.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019