Katharina Jahn

Orcid: 0000-0002-9943-5279

Affiliations:
  • Technische Universität Chemnitz, Germany
  • University of Siegen, Germany (former)


According to our database1, Katharina Jahn authored at least 29 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games.
Proc. ACM Hum. Comput. Interact., 2023

One tool to rule? - A field experimental longitudinal study on the costs and benefits of mobile device usage in public agencies.
Gov. Inf. Q., 2023

2022
Learning with gamified information systems: The role of gamification design elements, contexts, and ethical implications.
PhD thesis, 2022

Design elements in immersive virtual reality: the impact of object presence on health-related outcomes.
Internet Res., 2022

Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
Proceedings of the 28th Americas Conference on Information Systems, 2022

2021
Individualized gamification elements: The impact of avatar and feedback design on reuse intention.
Comput. Hum. Behav., 2021

Between Anthropomorphism, Trust, and the Uncanny Valley: a Dual-Processing Perspective on Perceived Trustworthiness and Its Mediating Effects on Use Intentions of Social Robots.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

The Ethics of Information Systems: The Present State of the Discussion and Avenues for Future Work.
Proceedings of the 29th European Conference on Information Systems, 2021

2020
Towards a unified theory of toxic behavior in video games.
Internet Res., 2020

A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel.
Commun. Assoc. Inf. Syst., 2020

Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies.
Proceedings of the Entwicklungen, 2020

More than Ticking Off a Checklist? Towards an Approach for Quantifying the Effectiveness of Responsible Innovation in the Design Process.
Proceedings of the Entwicklungen, 2020

Gamified Helping? The Impact of Individualized and Group-Level Cooperative Evaluation on Knowledge Sharing.
Proceedings of the Entwicklungen, 2020

Towards Dual Processing of Social Robots: Differences in the Automatic and Reflective System.
Proceedings of the 41st International Conference on Information Systems, 2020

Why am I watching? Capturing the interplay of social and technological aspects of online live streaming.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

Designing Community identification - a Multi-method Approach.
Proceedings of the 28th European Conference on Information Systems, 2020

Two-Faced Users? Exploring Motivational Taxonomies of Playful Systems.
Proceedings of the 26th Americas Conference on Information Systems, 2020

2019
Individualized Design: The role of individual boundary preferences on technology acceptance and work-life conflict.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

A Preliminary Evaluation of Transferring the Approach Avoidance Task into Virtual Reality.
Proceedings of the Information Technology in Biomedicine, 2019

Perpetrators in League of Legends: Scale Development and Validation of Toxic Behavior.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

The effects of robotic Embodiment on intergroup Bias: an Experiment in Immersive Virtual Reality.
Proceedings of the 27th European Conference on Information Systems, 2019

The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Better Burning than Burning Out - A Laboratory Experiment on the Impact of Training Work Avoidance on Psychological Detachment and Perceived Strain.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2018
Towards an Explanatory Design Theory for Context-Dependent Learning in Immersive Virtual Reality.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018

Costumes in League of Legends - Replicating Findings from Cyworld and Habbo.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Designing for Knowledge-based familiarity, Trust, and Acceptance: the Case of Affective Technology.
Proceedings of the 25th European Conference on Information Systems, 2017

2016
How to Design Information Technology that facilitates Detachment from Work: an Empirical Investigation of Work-Discontinuance Intention.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Individual boundary Management: an Empirical Investigation on Technology-Related Tactics.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016


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