Tao Xu

Orcid: 0000-0002-1721-561X

Affiliations:
  • Northwestern Polytechnical University, School of Software and Microelectronics, Xi'an, China
  • University of Lyon, France (PhD 2013)


According to our database1, Tao Xu authored at least 36 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Improving Spatial Visualization and Mental Rotation Using FORSpatial Through Shapes and Letters in Virtual Environment.
IEEE Trans. Learn. Technol., 2022

The influences of a virtual instructor's voice and appearance on learning from video lectures.
J. Comput. Assist. Learn., 2022

DAGAM: A Domain Adversarial Graph Attention Model for Subject Independent EEG-Based Emotion Recognition.
CoRR, 2022

Improving Language Learning by an Interact-to-Learn Desktop VR Application: A Case Study with Peinture.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Visualized Cues for Enhancing Spatial Ability Training in Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

My English Teachers Are Not Human but I Like Them: Research on Virtual Teacher Self-study Learning System in K12.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022

EyeBox: A Toolbox based on Python3 for Eye Movement Analysis.
Proceedings of the 13th International Conference on Ambient Systems, 2022

Exploring Persona Characteristics in Learning: A Review Study of Pedagogical Agents.
Proceedings of the 13th International Conference on Ambient Systems, 2022

2021
A Semi-automatic Feature Fusion Model for EEG-based Emotion Recognition.
Proceedings of the 27th International Conference on Mechatronics and Machine Vision in Practice, 2021

From Textbook to Teacher: an Adaptive Intelligent Tutoring System Based on BCI.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Decode Brain System: A Dynamic Adaptive Convolutional Quorum Voting Approach for Variable-Length EEG Data.
Complex., 2020

2019
Beyond engagement: an EEG-based methodology for assessing user's confusion in an educational game.
Univers. Access Inf. Soc., 2019

User attitudes and behaviors toward personalized control of privacy settings on smartphones.
Concurr. Comput. Pract. Exp., 2019

Guess or Not?: A Brain-Computer Interface Using EEG Signals for Revealing the Secret behind Scores.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Elders' fall detection based on biomechanical features using depth camera.
Int. J. Wavelets Multiresolution Inf. Process., 2018

Learning in Doing: A Model of Design and Assessment for Using New Interaction in Educational Game.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

Confusion State Induction and EEG-based Detection in Learning.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Promoting Knowledge Construction: A Model for Using Virtual Reality Interaction to Enhance Learning.
Proceedings of the 9th International Conference on Ambient Systems, 2018

Learning Emotions EEG-based Recognition and Brain Activity: A Survey Study on BCI for Intelligent Tutoring System.
Proceedings of the 9th International Conference on Ambient Systems, 2018

2017
Fall prediction based on biomechanics equilibrium using Kinect.
Int. J. Distributed Sens. Networks, 2017

Monitoring Cognitive Workload in Online Videos Learning Through an EEG-Based Brain-Computer Interface.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Fall Detection Based on Skeleton Data.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Users' Perceived Control, Trust and Expectation on Privacy Settings of Smartphone.
Proceedings of the Cyberspace Safety and Security - 9th International Symposium, 2017

Control yourself: on user control of privacy settings using personalization and privacy panel on smartphones.
Proceedings of the 8th International Conference on Ambient Systems, 2017

2016
Interaction on-the-go: a fine-grained exploration on wearable PROCAM interfaces and gestures in mobile situations.
Univers. Access Inf. Soc., 2016

A smart brain: an intelligent context inference engine for context-aware middleware.
Int. J. Sens. Networks, 2016

Access Control Is Not Enough: How Owner and Guest Set Limits to Protect Privacy When Sharing Smartphone.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

AtHoCare: An Intelligent Elder Care at Home System.
Proceedings of the Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management, 2016

2015
iCare: An Interface Design Model for Remote Communicating and Monitoring of Children Care.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

2014
Innovative wearable interfaces: an exploratory analysis of paper-based interfaces with camera-glasses device unit.
Pers. Ubiquitous Comput., 2014

Direct migrator: Eliminating borders between personal mobile devices and pervasive displays.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
The context-aware middleware in ambient intelligence. (Intergiciels sensibles au contexte en intelligence ambiante).
PhD thesis, 2013

A Context-Aware Middleware for Interaction Device Deployment in AmI.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Proxemic Interaction Applied to Public Screen in Lab.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013


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