Teng-Wen Chang

Orcid: 0000-0001-9503-2766

According to our database1, Teng-Wen Chang authored at least 48 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2024
Discovering semantic and visual hints with machine learning of real design templates to support insight exploration in informatics.
Adv. Eng. Informatics, 2024

2023
SENS+: A Co-Existing Fabrication System for a Smart DFA Environment Based on Energy Fusion Information.
Sensors, March, 2023

Constructing a Cross-Disciplinary Idea Convergence System Using AIGC: A Case Study of Engineering and Design.
Proceedings of the 27th International Conference Information Visualisation, 2023

Relational Structure Visualization in Composition.
Proceedings of the 27th International Conference Information Visualisation, 2023

Discussion on Preliminary Digital Assistance Mode in the Empathy Game Process of SPRINT Warm-Up.
Proceedings of the 27th International Conference Information Visualisation, 2023

Automated Tools Recommendation System for Computing Workshops.
Proceedings of the HCI International 2023 Posters, 2023

Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation.
Proceedings of the HCI in Games, 2023

Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD).
Proceedings of the HCI International 2023 Posters, 2023

2022
ViDA: developing a visualization system for a Design-Fabrication-Assembly (D-F-A) process.
Multim. Tools Appl., 2022

Applying Data-driven Visualization with Seven-Step Process for Academic Research.
Proceedings of the 26th International Conference Information Visualisation, 2022

Visualization of the Relationship between Void and Eye Movement Scan Paths in Shan Shui Paintings.
Proceedings of the 26th International Conference Information Visualisation, 2022

T-Game: A Team Formation Game for Enhancing Cross-Disciplinary Cooperation.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022

An Approach of Holographic Technology for the Practical Distance Education.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022

2021
A Designer Embedded Book Space Experiment.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021

2020
A Network Sensor Fusion Approach for a Behaviour-Based Smart Energy Environment for Co-Making Spaces.
Sensors, 2020

Developing the Interaction for Family Reacting with Care to Elderly.
Proceedings of the Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity, 2020

Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020

AMISA: A Pilot Study of an Emotional Supporting Device Between Friends Over Long-Distance.
Proceedings of the Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, 2020

2019
Automatic generation of video navigation from Google Street View data with car detection and inpainting.
Multim. Tools Appl., 2019

ViDA: A Visual System of DFA Process for Interactive Surface.
Proceedings of the 23rd International Conference in Information Visualization, 2019

2018
Encoding the Convergent Path of Cross-Disciplinary Team.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Visualizing Design Process by Using Lean UX to Improve Interdisciplinary Team's Effectiveness - A Case Study.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Discovering Co-Author Relationship In Wocad Data Using Ontology Visualization.
Proceedings of the 1st IEEE International Conference on Knowledge Innovation and Invention, 2018

2017
Surfacing Repetitive Design Strategy with Visualization Tool.
Proceedings of the 21st International Conference Information Visualisation, 2017

Whether the Relationscape of Interaction Design Strategies During Design Process Can Be Explained by Linkography.
Proceedings of the 21st International Conference Information Visualisation, 2017

2015
Tou Hsiang Kun - A Platform for Elderly and Neighborhood to Help Each Other.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

A Slow Game Design for Elderly with Their Family and Friends.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
EVA: A Visualization Framework for Organizing Concept Sketches.
Proceedings of the 18th International Conference on Information Visualisation, 2014

2013
dJOE: design Jigsaw On sitE - A Computational Interface of Displacing Ideas in the Design Productive Process.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

2011
Android/OSGi-based vehicular network management system.
Comput. Commun., 2011

SAM: A Spatial Interactive Platform for Studying Family Communication Problem.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Reacting with Care: The Hybrid Interaction Types in a Sensible Space.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Musical Skin: A Dynamic Interface for Musical Performance.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Blowing Light: Green-Based Interaction Design.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Dancing Skin: An Interactive Device for Motion.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

2010
An Interactive Responsive Skin for Music.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

2007
Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents.
Proceedings of the Virtual Systems and Multimedia, 13th International Conference, 2007

Building a Babel Tower in 21st Century: Supporting Cross-Cultural Collaboration and Learning in a 3D CVE Spanning Three Continents.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Playwright Agent as Adaptive Scripts for Organization-Communication.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Physical Representation Social Presence with Interactive Grass.
Proceedings of the Online Communities and Social Computing, 2007

A Camera-Based Multi-touch Interface Builder for Designers.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Implementing an Interactive Collage Table System with Design Puzzle Exploration.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Interacting Play - Design as a Metaphor for Developing Interactive Games.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

1999
Typed feature structures and design space exploration.
Artif. Intell. Eng. Des. Anal. Manuf., 1999

1996
Sufficiency of the SEED knowledge-level representation for grammatical design.
Proceedings of the Australian New Zealand Conference on Intelligent Information Systems, 1996


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