Theodor Wyeld

Orcid: 0000-0001-6803-8142

Affiliations:
  • Flinders University, Adelaide, SA, Australia


According to our database1, Theodor Wyeld authored at least 53 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
Understanding the effects of real-time sentiment analysis and morale visualisation in backchannel systems: A case study.
Int. J. Hum. Comput. Stud., 2021

2019
Information visualisation methods and techniques: State-of-the-art and future directions.
J. Ind. Inf. Integr., 2019

Containerisation as a method for supporting multiple VR visualisation platforms from a single data source.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Structural Equation Model Diagram as a Visualisation Tool.
Proceedings of the 23rd International Conference in Information Visualization, 2019

Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies.
Proceedings of the 23rd International Conference in Information Visualization, 2019

2018
Online team-based game development discussions patterns summarised using probabilistic models.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

Visualising the Code-in-Action Helps Students Learn Programming Skills.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Challenges to the Ubiquity of Perspective Since the Photograph: An Essay on Alternatives and Alterations.
Proceedings of the 22nd International Conference Information Visualisation, 2018

A Brief History of the Graphic Novel.
Proceedings of the 22nd International Conference Information Visualisation, 2018

Extending Attention Span for Children ADHD Using an Attentive Visual Interface.
Proceedings of the 22nd International Conference Information Visualisation, 2018

2017
Analysis of Game Development Activity Using Team-Based Learning.
Proceedings of the 21st International Conference Information Visualisation, 2017

2016
Visualising Human Motion: a First Principles Approach using Vicon data in Maya.
Proceedings of the 20th International Conference Information Visualisation, 2016

Using Video Tutorials to Reduce Cognitive Load and Frustration for Early Learners of 3D Maya: A Comparative Case Study Discussion on Knowledge Visualisation Modes.
Proceedings of the 20th International Conference Information Visualisation, 2016

Exploring the Central India Art of the Gond People: Contemporary Materials and Cultural Significance.
Proceedings of the 20th International Conference Information Visualisation, 2016

2014
Don't Hide the Code!: Empowering Novice and Beginner Programmers Using a HTML Game Editor.
Proceedings of the 18th International Conference on Information Visualisation, 2014

Visualising the Correlation between Vasari's Accounts of Giotto's Travels and Contemporary Research to Better Understand their Reliability.
Proceedings of the 18th International Conference on Information Visualisation, 2014

2013
How are gamers better at drawing teapots than non-gamers?
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

2012
Playing with Reconciliation: Engaging Primary School Students with the Values of Reconciliation Using a Video Game.
Proceedings of the 16th International Conference on Information Visualisation, 2012

From the Arcane to the Lucid: A Case Study of Improvements to a Library Database Using Visual Cues.
Proceedings of the 16th International Conference on Information Visualisation, 2012

2011
The Implications of David Hockney's Thesis for 3D Computer Graphics.
Proceedings of the 15th International Conference on Information Visualisation, 2011

The Contemporisation of Dante's Inferno.
Proceedings of the 15th International Conference on Information Visualisation, 2011

Revealing the Celt: Digitilising Irish Placenames in Australia.
Proceedings of the 15th International Conference on Information Visualisation, 2011

Communicating across Cultures in the Classroom Using an Online 3D Virtual World.
Proceedings of the Hybrid Learning - 4th International Conference, 2011

2010
Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-dimensional Cultural Heritage Knowledge.
Proceedings of the 14th International Conference on Information Visualisation, 2010

Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children.
Proceedings of the 14th International Conference on Information Visualisation, 2010

2009
The Correlation between the Ability to Read and Manually Reproduce a 3D Image: Some Implications for 3D Information Visualisation.
Proceedings of the 13th International Conference on Information Visualisation, 2009

"Seeing Mardayin": Instability and Ambiguity in the Art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia.
Proceedings of the 13th International Conference on Information Visualisation, 2009

The Need for a Reconciliation Pedagogy: Educating for a More Holistic, Shared Australian Cultural Heritage.
Proceedings of the 13th International Conference on Information Visualisation, 2009

2008
The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage.
Int. J. Emerg. Technol. Learn., 2008

Encoded Cultural Heritage Knowledge in Australian Aboriginal Traditional Representation of Country.
Proceedings of the 12th International Conference on Information Visualisation, 2008

Developing Virtual Heritage Application with 3D Collaborative Virtual Environments and Mobile Devices in a Multi-cultural Team: Experiences and Challenges.
Proceedings of the Third International Conference on Systems, 2008

2007
A Conversation on the Efficacies of the Game Engine to Address Notions of Sacred Space: The Digital Songlines Project and Transgressions of Sacredness.
Proceedings of the Virtual Systems and Multimedia, 13th International Conference, 2007

Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents.
Proceedings of the Virtual Systems and Multimedia, 13th International Conference, 2007

Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor.
Proceedings of the 11th International Conference on Information Visualisation, 2007

A Non-Expert Organised Visual Database: a Case Study in Using the Amazon Metric to Search Images.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Visualising Australian Indigenous Knowledge Practices Using The Game Engine.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Visualising Collaboration: Qualitative Analysis of an Email Visualisation Case Study.
Proceedings of the 11th International Conference on Information Visualisation, 2007

The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised.
Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, 2007

2006
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit.
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006

Using the Amazon Metric to Construct an Image Database based on what people do, not what they say.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Visualising Collaboration via Email: Finding the Key Players.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

A Qualitative Assessment of Communicating Spatial Concepts in Virtual and Physical Environments via a Text-Based Medium.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
A novel user interface for online literary documents.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

3D Information Visualisation: A Historical Perspective.
Proceedings of the 9th International Conference on Information Visualisation, 2005

The Pedagogical Benefits of Stepping Outside the Perspective Paradigm: Challenging the Ubiquity of Western Visual Culture.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

The Pedagogical Benefits of Remote Design Collaboration in a 3D Virtual Environment: A Case Study.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

Role play in 3D virtual environments: a pedagogic case study.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005


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