Tengjia Zuo
Orcid: 0000-0002-2103-1899
According to our database1,
Tengjia Zuo authored at least 17 papers
between 2019 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
Elementor: an Embodied Chemistry Learning Game Using Mixed Reality and Generative Artificial Intelligence.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026
The Last Door You Open: A Mixed-Methods Study on Design Strategies for Positive Disengagement in Virtual Reality Games.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Is it Dark? Understanding Dark Pattern Influence through User Behavioral Strategies and Interpretations in Livestream E-commerce.
Proceedings of the 2026 Designing Interactive Systems Conference, 2026
2025
Design and evaluation of haptic experience in mobile augmented reality serious games.
J. Multimodal User Interfaces, December, 2025
Entertain. Comput., 2025
Proceedings of the Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops, 2025
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025
Proceedings of the Companion of the 2025 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2025
2024
Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
Entertain. Comput., 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019