Jérôme Dupire

Orcid: 0000-0001-6171-8989

According to our database1, Jérôme Dupire authored at least 25 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Classification automatique de données déséquilibrées et bruitées : application aux exercices de manuels scolaires.
Proceedings of the Actes de CORIA-TALN 2023. Actes de la 30e Conférence sur le Traitement Automatique des Langues Naturelles, TALN 2023, 2023

Gameplay Audio Description: Death of Internet as a Pilot Study.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Noisy and Unbalanced Multimodal Document Classification: Textbook Exercises as a Use Case.
Proceedings of the 20th International Conference on Content-based Multimedia Indexing, 2023

Layout and Activity-based Textbook Modeling for Automatic PDF Textbook Extraction.
Proceedings of the Fifth International Workshop on Intelligent Textbooks 2023 co-located with the 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023

2022
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

2020
Vers une accessibilité accessible.
, 2020

2019
Workshop: Towards Inclusive Co-creation of Inclusive Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis.
Proceedings of the Computers Helping People with Special Needs, 2018

Digital Games Accessibility - Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2018

2017
Lessons from Helen Keller: How to Make the Comics Accessible?
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Monitoring player attention: A non-invasive measurement method applied to serious games.
Entertain. Comput., 2016

Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Design of a Curriculum Framework for Raising Awareness of Game Accessibility.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
Designing indoor tangible games based on fuzzy localisation.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Sweet Cheese. Back to the Physical World.
Proceedings of the Assistive Technology, 2015

2011
INTRODUCTION. Du jeu sérieux au jeu utile.
Rev. d'Intelligence Artif., 2011

Preface to the Special Issue of best papers from ICEC 2009.
Entertain. Comput., 2011

2009
Affective Interaction: Challenges at the Ubiquitous Computing Times.
Proceedings of the Entertainment Computing, 2009

AZ66: How Can We Play with Emotions?.
Proceedings of the Entertainment Computing, 2009

AZ66 (Demo submission).
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

2008
Fluid interaction for the document in context.
Bull. IEEE Tech. Comm. Digit. Libr., 2008

Physiological Player Sensing: New Interaction Devices for Video Games.
Proceedings of the Entertainment Computing, 2008

2006
Interactions et métadonnées riches pour les bibliothèques numérisées.
Document Numérique, 2006

Experiments Towards 3D Immersive Interaction for Digital Libraries.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Digitization and 3D modeling of movable books.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2005


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